Ended up trying out the game and it seems to follow the EvaKiss formula (which can be a great thing if done as as she does).
This is super important for the formula, though, and this game lacking choices in such a plot-heavy chapter as the prologue makes me a bit pessimistic, as these are the thing that gives GGGB or ORS its main flavor. And I know this is a different game from a different developer but the game is so similar visually and in theme that it's impossible not to compare them. We can't choose how the MC treats her failure of a dad(who, btw, does not look like a 50yo that has been depressed for 4 years AT ALL) or a weird coworker, we can't choose how she deals with the rude stranger, we can't even choose if she fucks her BF!
Now, this is just a very early version and the Dev addresses the lack of choices, but it seems like that's how it will work even after future updates, that choices will just show up on future scenes and events after the prologue. Makes me think the stories might end up being linear and with little to no nuance, which would suck.