Once you're on the overland map, the Orc city is up and to the right, cave entrance (you'll find out later) is roughly in the middle, and the human city is far left. Movement is same as on the normal map.ok i must have totally missed something i never got a quest for ostrich eggs or anythng about a dragon
guess another playthrough is warranted
I got to the bridge into Ogremarsh and it showed the overland map and then nothing tried clicking enter right and left click nothing
Did I do something wrong
Huh. That and the flour were the only things I could find. Where are they hiding these cows and chickens? I even tried going back to the starting zone but no such luck.I can't find the pot to mix the cookies is that in the game yet?
nm it was in the library .. I'm going really lol after 2hrs of looking for it everywhere else 10+ times.
For cows and chickens, first try going to the Warg stables at the far western end of Ogremarsh, and talk to the guy who looks after all the animals.Huh. That and the flour were the only things I could find. Where are they hiding these cows and chickens? I even tried going back to the starting zone but no such luck.
You have to run the gauntlet of fire things to find her, then work it out from there. The quick mobs are the hardest part tho, once past them its downhill.Seriously, how do you save Ana from that first dungeon?
Sorry, but that was not helpful one bit... I found Ana. I know where she is, I just don't know how to free her from that circle she's trapped in.You have to run the gauntlet of fire things to find her, then work it out from there. The quick mobs are the hardest part tho, once past them its downhill.
@Atourq , you can download Mac version 3.1 directly from the developer's Patreon page, this one opens fine.Ah, thanks! I'll wait for that then.
The images are created with DAZ3D. The prologue uses Genesis 3 figures rendered with Iray, whereas I believe the game proper uses Genesis 2.Hello everyone,
I really like the pictures of this game, does anybody know how they're made ? I mean, are they from a 3d renderer (Daz3d for instance) with model pack, or made manually with Photoshop, or any other way ? I'd be interested to know the models / textures used for these.
I'm actually sad they're too small to fit a fullHD screen ; too bad, I need new wallpapers .
Thank you
Sorry, but what have you tried? Did you walk up the stairs to get to her? That should trigger the bad guy coming back.Sorry, but that was not helpful one bit... I found Ana. I know where she is, I just don't know how to free her from that circle she's trapped in.
I tried pretty much everything... up to and including walking up the stairs but I can't get pass that orc standing at the bottom of the stairs. The timing for passing by him is too short... or I'm too slow. But thanks, now I know what I need I'll try a bit more before I give the game up.Sorry, but what have you tried? Did you walk up the stairs to get to her? That should trigger the bad guy coming back.
Sounds like you've either:I tried pretty much everything... up to and including walking up the stairs but I can't get pass that orc standing at the bottom of the stairs. The timing for passing by him is too short... or I'm too slow. But thanks, now I know what I need I'll try a bit more before I give the game up.
Oh really, thanks. Damn, I'm not really a professional in 3D rendering and I've never got that "colorful" effect on the bodies (I don't know how to call it, very "anime-like" ?). I played with saturation and stuff, never got something like that.The images are created with DAZ3D. The prologue uses Genesis 3 figures rendered with Iray, whereas I believe the game proper uses Genesis 2.
Mostly I think it comes down to using a relatively saturated, simple textures; simplified caricature-style features; and enough lighting. That said, I'm no professional, and am still learning, myself.Oh really, thanks. Damn, I'm not really a professional in 3D rendering and I've never got that "colorful" effect on the bodies (I don't know how to call it, very "anime-like" ?). I played with saturation and stuff, never got something like that.
Do you have any idea how to get this kind of result ? It's getting very interesting
Thank you