- Jan 9, 2019
- 327
- 306
combat system is more designed than just basic turn-based-ness, which is encouraging. In addition to me being biased since I like the idea of it, it shows a level of care that makes me optimistic for future development. Bonus points for tying it so directly with the setting.
Findom class is fun to use. I like how strategic it feels. Very "koko made wa, keisan doori."
It does feel a little weird to have a rating based on remaining health and items used when one of the classes revolves around speng hp as a resource. It might balance out since it probably clears fights in faster times. After playing with the stomping class, it seems it's actually way easier with the findom class, both to win and to get a high rating. Also, I can't help but wonder, did I pickpocket Charon to get the cash for findom partner's findom scene? I know I didn't have that money on hand, unless you really can take it with you?
Lili's design and personality are fun. Already a fan~
I like the structure, style, and execution of the scenes. Special ty for autoplay.
Lastly, grateful for making scenes skippable. Findom grosses me out. It got easier once she got the much less offensive human toilet scenes ☆
"NTY" option is a great way to not have to worry about including something too fringe or extreme in a scene
Findom class is fun to use. I like how strategic it feels. Very "koko made wa, keisan doori."
Lili's design and personality are fun. Already a fan~
I like the structure, style, and execution of the scenes. Special ty for autoplay.
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Lastly, grateful for making scenes skippable. Findom grosses me out. It got easier once she got the much less offensive human toilet scenes ☆
"NTY" option is a great way to not have to worry about including something too fringe or extreme in a scene