RPGM The Queen's Game [v0.1b] [QueenMao]

4.40 star(s) 5 Votes

Circle0Trick

Member
Jan 9, 2019
327
306
combat system is more designed than just basic turn-based-ness, which is encouraging. In addition to me being biased since I like the idea of it, it shows a level of care that makes me optimistic for future development. Bonus points for tying it so directly with the setting.

Findom class is fun to use. I like how strategic it feels. Very "koko made wa, keisan doori."

It does feel a little weird to have a rating based on remaining health and items used when one of the classes revolves around speng hp as a resource. It might balance out since it probably clears fights in faster times. After playing with the stomping class, it seems it's actually way easier with the findom class, both to win and to get a high rating. Also, I can't help but wonder, did I pickpocket Charon to get the cash for findom partner's findom scene? I know I didn't have that money on hand, unless you really can take it with you?

Lili's design and personality are fun. Already a fan~

I like the structure, style, and execution of the scenes. Special ty for autoplay.

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Lastly, grateful for making scenes skippable. Findom grosses me out. It got easier once she got the much less offensive human toilet scenes ☆

"NTY" option is a great way to not have to worry about including something too fringe or extreme in a scene
 
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QueenMao

Newbie
Game Developer
May 18, 2024
27
185
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Thank you for your kind words and feedback! We have had alot of positive feedback but also some requests for improvement in the combat system, and we're looking at adding a few new features that I think will cement this as a fun, strategic combat system

And yes...you CAN take it with you! ;) No but seriously, I'll be adding in a money+item system in the next update, so that you'll be able to spend your hard earned money...or to lay it at the feet of your domme in tribute!

Thank you for the bug feedback, it will be addressed in the next update

As for skipping scenes, that is definitely something I feel strongly about, because I understand that it would really suck as a player if you loved the design and even some of the fetishes of one domme, but hated one of the fetishes along the way. Some stuff I am going to implement so that you have to go out of your way to get it; one example is that in a coming patch, farting won the Patreon poll, but I understand that it grosses some people out. So the way you get that scene is that when your domme requests a drink, there's a regular drink, and a second option that can give her a potion that causes gas...she's going to use you as a chair while she relaxes. If you gave her the regular drink, you will just enjoy being under her ass...if you chose the second...yeah ahaha

There are some stuff that is going to be in the background; Zhao is still going to be a findom, and a hotwife domme is still cuckolding you in the background and I can't necessarily just handwave that away. But Zhao will also pee on you, and the cuckoldress will peg you, so I will absolutely have the option to skip scenes you dislike so you can focus on what you do like!
 

Garou

Newbie
Nov 29, 2017
39
29
Great work! Really loved this game, it's the kind of femdom I like :sneaky:. The findom class is a bit op, but it's better like this I do not have to cheat :rolleyes:

How many scene do have each girl for now? Is the idea to have more classes with the respective girl or more villains?
 

Circle0Trick

Member
Jan 9, 2019
327
306
The findom class is a bit op, but it's better like this I do not have to cheat
I agree. It feels way stronger, for the low-ish price of having to plan out your moves a few turns ahead. Since you have to do that anyway with the battle system, it makes it almost a free win for any fight a win is possible.

It might just be that the measured risk gameplay is just the most natural for me, but it's probably the high stun rate.
 

QueenMao

Newbie
Game Developer
May 18, 2024
27
185
Hi all! I figured I'd pop in to check in on those who are watching the thread but aren't on our

I've spent the past month and a half addressing the three major complaints I've seen in this thread: combat, the animations, and the main character.

-For combat, I've added changed things up, to where there is a bigger risk v reward element. I've given you more mana so that you have the opportunity to pull off longer, more powerful combos, which you'll need to deal with the much stronger dommes that you'll be fighting against. For some characters, you'll have to pull off QTEs to keep your combo going. Other characters like Zhao, are going in a very different direction for how she deals damage; she'll be using gambling mechanics in the form of poker in order to determine what you'll do to your enemy. You can also disable QTEs entirely if you desire, we're looking at it primarily from an accessibility standpoint. You'll also be able to do practice fights with your allied dommes as they train you to better use their magic.

-For the animations, per popular request, it is now more in the style of traditional femdom games where instead of a video. I'll upload the old videos on YouTube at some point for those who enjoyed them though :). This has been a massive time sink because we needed to redo the animations that were already done and cut them up, but we're essentially finished with this and are now working on the new animations.

-For the main character, I've received feedback that some of you found him to be too silly/ridiculous. Others enjoyed his comedy though, so I've decided to give you the choice! I've now added in more dialogue choices and a karma system. Want to play him as an edge lord? Awesome. Want to play him as the straight man? Great! You can also disable his mask. I have thought of, but haven't implemented, what his unmasked face will look like, but the idea is that you'll be able to get cooler looking masks (and outfits!) as the game goes on.

-Aside from the big three updates above, I've been adding some QoL changes. Game is running more efficiently, auto reader has been implemented, dialogue's been expanded, some story has been expanded in Canto 1, more world building/lore stuff you can find, and so on.

All of the above updates will be free and released as an updated demo. Alongside the Demo, I will be releasing 0.2 on Patreon, which will have an exciting new bit of content. After the 0.2 release, I'll make decisions on how I'll be moving forward.

I don't want to set a firm timeline of when everything will be finished because I can only devote so much time each week, but there's been alot of work being done to getting the next version polished and released, and I hope you enjoy it when it comes.

If you do have a few bucks you can toss us, it really does help out, and you can see some of the fun new drawings we've been releasing on !
 

Circle0Trick

Member
Jan 9, 2019
327
306
Other characters like Zhao, are going in a very different direction for how she deals damage; she'll be using gambling mechanics in the form of poker in order to determine what you'll do to your enemy
nice~ did the damage of a gambler while actually being a strategist in current build (I do like this measured risk "health is a resource" playstyle, though. makes me feel like a tactical genius.)
You can also disable QTEs entirely if you desire, we're looking at it primarily from an accessibility standpoint.
This is probably for the best.
Sometimes, they're just beyond my skill level and I just wanna see what all the outcomes are.
I do like having them there since they're a great way for me to lose "legitimately" sometimes~
having a choice has been putting in work lately~
You'll also be able to do practice fights with your allied dommes as they train you to better use their magic.
This will be helpful, as sometimes I just wanna test and see what something does. Should time and resource delegation permit, I'd totally like to see dialogue references how findom domme's mom couldn't beat stompy dragon style magic if you practice against her using it. Since there does already seem to be a bit of a world being built, this could be a fun place for characterization and lore referneces~
For the main character, I've received feedback that some of you found him to be too silly/ridiculous
blasphemy
Others enjoyed his comedy though, so I've decided to give you the choice!
fiiiiine~ those too weak to handle the comedic genius shouldn't be forced to suffer through it, I suppose~

exciting updates all around. Thank you for your hard work~♡
 
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2382dudubes

Member
Mar 20, 2019
345
723
Another bug in the first cave. I went up and the same scene replayed, then just blackness. Interface still works but cannot see anything. Reloading returns to black. Oh well..
 

QueenMao

Newbie
Game Developer
May 18, 2024
27
185
Abandoned?
Nope, updates are going on Patreon currently. Lots of new animations and updates to the combat are on there and we will have Part II up there shortly.

When Part II is finished, I'm going to rework the Tutorial with some of the feedback I received here and re-release it; that will be for free.
 

2238452718

Newbie
May 16, 2020
34
14
Nope, updates are going on Patreon currently. Lots of new animations and updates to the combat are on there and we will have Part II up there shortly.

When Part II is finished, I'm going to rework the Tutorial with some of the feedback I received here and re-release it; that will be for free.
Can you update in ci-en?it is much easier to choose way to pay
 
4.40 star(s) 5 Votes