Review for v0.3a
This has SO MUCH POTENTIAL. And that does not mean what is already here is not good. This game has amazing renders, characters, story, kinks, etc. This is so close to being one of my favorite games. However there are a few current problems that barely keep it from being a 5. First is that once you reach the sandbox mode there is a point at which the game ends after seven days if you do not complete a certain quest. This is fine and I actually like this, it works well in the story. However that quest is currently not completable. It makes sense then that at this stage in development the 7 day countdown to game over should not be in place so players can continue to try to finish all content. Secondly not all the content is in the quest tab, making it hard to know what content is available and if you have completed it or not. The quest tab itself, along with the rest of the mechanics and ui is very nice, but more of the content should be there. There should also be more detailed hints in the quest tab on how to complete each quest, it is currently at times confusing on what to do next. Lastly, and this doesn't necessarily detract from the score but it would be a great feature, a gallery for all canon scenes would be very nice. Besides this the game is great and it can easily become a 5/5 as well as one of the best games on the site.
Also I want to talk about the developer. (None of this was factored into my rating of the game in any way.) Alishia is extremely talented. This shows in the game. I am in awe of what she creates. However the development pace of this game is worrying. It took over a year after v0.1 of Red Room came out for her to release v0.2. Yes v0.2 introuduced a decent amount of mechanics, all of which are great, but I just do not believe it took 13 months to do. I am 100% for quality of quantity and god damn does Alishia produce quality but I don't think she was actually working for those 13 months consistently. During this time there was a 3 month period of silence followed by a 5 month period of silence. After v0.2 it took 6 months until v0.3 came out, and the amount of content once again does not justify this time. Again, the content in v0.3 is of fantastic quality, but it is unlikely it is the product of 6 months hard work. Alisha stopped development of her first game after v0.2 because she said she was burnt out, and I really hope the same does not happen with Red Room. I could be wrong and she could be laying the groundwork, after which development time can speed up. If she can show she can produce updates consistently and keep communication alive and transparent she could become one of the best game devs on the site.
This has SO MUCH POTENTIAL. And that does not mean what is already here is not good. This game has amazing renders, characters, story, kinks, etc. This is so close to being one of my favorite games. However there are a few current problems that barely keep it from being a 5. First is that once you reach the sandbox mode there is a point at which the game ends after seven days if you do not complete a certain quest. This is fine and I actually like this, it works well in the story. However that quest is currently not completable. It makes sense then that at this stage in development the 7 day countdown to game over should not be in place so players can continue to try to finish all content. Secondly not all the content is in the quest tab, making it hard to know what content is available and if you have completed it or not. The quest tab itself, along with the rest of the mechanics and ui is very nice, but more of the content should be there. There should also be more detailed hints in the quest tab on how to complete each quest, it is currently at times confusing on what to do next. Lastly, and this doesn't necessarily detract from the score but it would be a great feature, a gallery for all canon scenes would be very nice. Besides this the game is great and it can easily become a 5/5 as well as one of the best games on the site.
Also I want to talk about the developer. (None of this was factored into my rating of the game in any way.) Alishia is extremely talented. This shows in the game. I am in awe of what she creates. However the development pace of this game is worrying. It took over a year after v0.1 of Red Room came out for her to release v0.2. Yes v0.2 introuduced a decent amount of mechanics, all of which are great, but I just do not believe it took 13 months to do. I am 100% for quality of quantity and god damn does Alishia produce quality but I don't think she was actually working for those 13 months consistently. During this time there was a 3 month period of silence followed by a 5 month period of silence. After v0.2 it took 6 months until v0.3 came out, and the amount of content once again does not justify this time. Again, the content in v0.3 is of fantastic quality, but it is unlikely it is the product of 6 months hard work. Alisha stopped development of her first game after v0.2 because she said she was burnt out, and I really hope the same does not happen with Red Room. I could be wrong and she could be laying the groundwork, after which development time can speed up. If she can show she can produce updates consistently and keep communication alive and transparent she could become one of the best game devs on the site.