togs-games
You might want to change some code in the
functions.rpy
$ list = ["euclidean geometry", "Marilyn Manson", "reality TV", "Rosie O'Donnell", "Stephen Hawking" ]
$ tempint = renpy.random.randint(0,4)
$ temp = list[tempint]
You are setting here a variable named list which normally is the constructor of Python lists and thus overwriting the constructor, which might break code everywhere. Maybe just rename the list here to tmp_list or similar would do the trick.
or you could also just do:
$ temp = renpy.random.choice(["euclidean geometry", "Marilyn Manson", "reality TV", "Rosie O'Donnell", "Stephen Hawking" ])
In one line
While I agree it's not good practice, using the name "list" for a variable will not overwrite the constructor in Renpy, as variables used like this are namespaced.
I must have missed that. Can anyone point me to it?
The relevant part is
config.skipping = None
, which will cause the game to stop skipping if it currently is. Note that overriding players' interaction choices like that can be frustrating and should be done
very sparingly, same as with things like hard pauses and forced text speed. As a mod, people only install it if they
want the game to drop them out of skipping when the phone is available, if put into the game by default this would be annoying for anyone who doesn't want that. Similar to how I've modded my copy to drop out of skipping when the day changes, so as to not miss that point while skipping, I wouldn't suggest doing that by default without an option to turn it off.