- Apr 22, 2021
- 854
- 2,896
Check the vent?You mean, Lois went ahead to the hangar and you stayed behind to, you know...
Oh! Relieve the pressure...
Check the vent?You mean, Lois went ahead to the hangar and you stayed behind to, you know...
Incoming pressure cooker work-kitchen event in-game!Check the vent?
Oh! Relieve the pressure...
No problem at all, just take the time you'll need to update in the way you want. Any rush might be counterproductive - and that's nothing we all would enjoy .Running slightly behind - I had hoped to have this release ready by the end of November - but expecting to release the new version this weekend.
I don't use Windows, I use Linux. Why would it be Windows only though? Renpy is very good at being platform independent.Okay, I'm waiting on a last couple of renders and will be running the build and uploading.
As mentioned, this new version adds a tremendous number of options, and should be considered a beta.
With that in mind, would anyone here be hugely put out if this first build was Windows only? Just checking...
I only use Windows so I'm all right. And no need to rush. Take your time, we'll be here somewhere.With that in mind, would anyone here be hugely put out if this first build was Windows only? Just checking...
Sorry, I thought I had that covered. Immediate options are to go back to Day 25 and pick Tilly, or possibly to open the console and set the appropriate variable:togs-games If you haven't selected Tilly for a flight attendent the game will get to a rollback when they enter the private yet.
The new build works around the problem.Thanks togs-games tilly.position = "Flight Attendant" solved it for me.
Did you think about the idea to have different styles of sexual behaviour for mc based on his picked personality?
There's a background story planned for each of the characters that will be introduced over time. Then it's a matter of seeing how it goes from there.Im just worried the amounts of branching of the story ... like different combinations of receptionists (this can be great but due to the amount of them there, its possible to have 2 problems with developing the story, a) they will lack content or b) going further into the game will have you working 3-4 times more on something that wouldnt be as complicated because of these branching stories..
I don't think there's anything to be gained by specifying the exact time frame - it's contemporary, obviously. Now-ish....i would also like if you had maybe added a small intro explaining the game world (like is it current time or a bit in the future ?) how the company was made and gained success, explaining IRIS more...