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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,546
10,056
I am working on a function to import/export game data independently of RenPy's save function.
Honestly that sounds like more trouble than just making sure it stays save compatible. Renpy is more forgiving at that than most people seem to think, there are just a few common mistakes people make that break saves.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,546
10,056
I'm open to any advice or guidance I can get at this point. It's been a serious cause of frustration.

A huge part of it, of course, is that I'm learning "on the job"
First is to understand how saves work in the first place. When Renpy compiles the rpy files to rpyc, it adds an ID to each line, and that is how it remembers where the player is, rather than something like line number, which could change if script was inserted before the point they saved. If there is already an rpyc file, Renpy will keep the same IDs when compiling. If the line the player was on was deleted, the game will rollback until it finds a line in the history that it recognises, and loading will start the player there. It can only roll back so far though, with the most common error message being 'could not find a place to roll back to'. If you delete rpyc files, that's equivalent to deleting all lines and it will never be able to find anything to roll back to. If you move script lines to a different file, that's the same as deleting them as far as the saves are concerned. People doing these things are what cause most save errors. If you haven't done any of these, then it needs more looking into to diagnose the problem.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
And I already realized a mistake - if you call Kari from London the relative time zones are the opposite of what they should be.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
As I already said, I definitely bit off more than I could chew when I decided on the London thing. It turned out to be a nightmare in terms of finding appropriate assets and that dragged things out interminably.

The most obvious thing is that this only takes us to Friday of week 6 - MC's arrival back in Seattle. So there will be an update to cover the weekend, and any that are required for bugfixes.

But there are some other things that got skimped on as well - MC's meeting with Shae got abbreviated, and I had to take some shortcuts to get The Reception at Marcus's house done. This will make sense as you play through. I would have liked time to build out the lobby of the hotel too.

I also found some problems with Lois's textures that I would like to fix when I have time and an animation I would like to rework.

I hope you guys like what there is and I'm sure you'll let me know... ;p
 
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Mister_M

Engaged Member
Apr 2, 2018
2,497
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And I already realized a mistake - if you call Kari from London the relative time zones are the opposite of what they should be.
I got a worse bug:
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In other news, as much as I'm waiting for a Bree route (still planning to join the Patreon the moment MC will start a nice romance with her), I have to say that I like Shea quite a lot, would love to see more of her in the future.
 
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togs-games

Active Member
Game Developer
Apr 22, 2021
854
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I got a bug:
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Bugger! How did I miss that? That will be top of the list - sorry!

Bree is also a high priority. I have her backstory roughed out and some variations on her look for "casual Fridays" and out of hours.

We will see more of Shae before too long... and I just realized I never did her side image.
 
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togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
No error log is created.
View attachment 1662164 View attachment 1662165
It looks like Cassie's head turns toward Lois at the exact moment of the crash.
It seems related (to me)
I sometimes get halfway through the next sentence and Cassie's head tries to glitch right?
Sorry it's been a while. I had another look and I think it has to do with the layering of images. It's been a while so forgive me if my recollection is shaky, but are you on Windows 7?

It did strike me that it would be worth checking graphic drivers and Direct X are up to date.

Beyond that, the next thing to try would be for me to composite the layered images to create additional full frames.

So remind me of which build you're on. If you can transfer your prior saves to the latest build so much the better.

Feel free to message me if that's easier.
 
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Vleder

Member
Dec 14, 2020
481
1,256
As soon as I'm done self-flagellating, I will get right on that.
I speak for myself, but I think you worry too much, which is a good thing because it shows you're worried about the quality of your work. But bugs and shit are bound to happen and you'll fix them and progress. Don't worry that much!

As I already said, I definitely bit off more than I could chew when I decided on the London thing. It turned out to be a nightmare in terms of finding appropriate assets and that dragged things out interminably.
I get you. And, at this point I haven't played this update yet, but want to say this. If you didn't push yourself to do better, The Roommate would be just another average AVN or something like that, and it isn't. And I don't think you're saying nobody's going back to London, right? So you'll have more uses for the asset's and environments. And more time to fix whatever you feel like.
I sure want to take Kari to London!
 

KhaiFirst

Well-Known Member
Feb 27, 2021
1,183
893
just download, start game meet Kari... poof!

Update: oh it was Walkthrough Mod cause it must be outdated.
 

togs-games

Active Member
Game Developer
Apr 22, 2021
854
2,896
This may be a question for Master of Puppets or another of our resident renpy experts.

With a bit of jiggery-pokery I was able to force the right conditions to duplicate Mister_M's problem.

Am I right in thinking that a new .rpyc file will take precedence over one held in the packaged version?
 
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