- Jul 5, 2021
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Honestly that sounds like more trouble than just making sure it stays save compatible. Renpy is more forgiving at that than most people seem to think, there are just a few common mistakes people make that break saves.I am working on a function to import/export game data independently of RenPy's save function.
I'm open to any advice or guidance I can get at this point. It's been a serious cause of frustration.Honestly that sounds like more trouble... a few common mistakes people make that break saves.
Oh, shit? Can you imagine? After all that fuss with the Randy story line? I don't think so!Her ex's best friend Bruce comes in to town?
First is to understand how saves work in the first place. When Renpy compiles the rpy files to rpyc, it adds an ID to each line, and that is how it remembers where the player is, rather than something like line number, which could change if script was inserted before the point they saved. If there is already an rpyc file, Renpy will keep the same IDs when compiling. If the line the player was on was deleted, the game will rollback until it finds a line in the history that it recognises, and loading will start the player there. It can only roll back so far though, with the most common error message being 'could not find a place to roll back to'. If you delete rpyc files, that's equivalent to deleting all lines and it will never be able to find anything to roll back to. If you move script lines to a different file, that's the same as deleting them as far as the saves are concerned. People doing these things are what cause most save errors. If you haven't done any of these, then it needs more looking into to diagnose the problem.I'm open to any advice or guidance I can get at this point. It's been a serious cause of frustration.
A huge part of it, of course, is that I'm learning "on the job"
This is really helpful. There are things that are done, and can't be undone at this point, but this will help going forward.First is to understand how saves work in the first place.
Shame on you, man! That's a game breaker right there. Don't know how am I going to play it now. I demand a patch right now!And I already realized a mistake - if you call Kari from London the relative time zones are the opposite of what they should be.
As soon as I'm done self-flagellating, I will get right on that.Shame on you, man! That's a game breaker right there. Don't know how am I going to play it now. I demand a patch right now!
I got a worse bug:And I already realized a mistake - if you call Kari from London the relative time zones are the opposite of what they should be.
Bugger! How did I miss that? That will be top of the list - sorry!I got a bug:
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Can't wait!We will see more of Shae before too long
Can't wait times two!Bree is also a high priority. I have her backstory roughed out and some variations on her look for "casual Fridays" and out of hours.
Sorry it's been a while. I had another look and I think it has to do with the layering of images. It's been a while so forgive me if my recollection is shaky, but are you on Windows 7?No error log is created.
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It looks like Cassie's head turns toward Lois at the exact moment of the crash.
It seems related (to me)
I sometimes get halfway through the next sentence and Cassie's head tries to glitch right?
I speak for myself, but I think you worry too much, which is a good thing because it shows you're worried about the quality of your work. But bugs and shit are bound to happen and you'll fix them and progress. Don't worry that much!As soon as I'm done self-flagellating, I will get right on that.
I get you. And, at this point I haven't played this update yet, but want to say this. If you didn't push yourself to do better, The Roommate would be just another average AVN or something like that, and it isn't. And I don't think you're saying nobody's going back to London, right? So you'll have more uses for the asset's and environments. And more time to fix whatever you feel like.As I already said, I definitely bit off more than I could chew when I decided on the London thing. It turned out to be a nightmare in terms of finding appropriate assets and that dragged things out interminably.
You're togs-games, though, not flogs-games!As soon as I'm done self-flagellating, I will get right on that.