In addition to usual walkthrough stuff, I added a few minor extra scenes, mostly from unused or cut renders, and I also try to make as many branching scenes available to view in one playthrough as possible, though it depends on what options you choose. And the new version of the mod I'm working on will all be in one archive file. I just added the last update as a hotfix last time so I didn't have to update the main archive on all of the different sites I have the mod on for such a minor update.
There are two main tricky bits I have to figure out now to get the new version of the mod finished:
1. JokerLeader updated 50 files in his Walkthrough Mod, and I need to check them all to see which is stuff I already added in the v0.9.14 update that Joker skipped, which are just updated " from " statements which I usually take out anyway, and which is actual new content I need to put in. It won't be hard, it will just take a while to get through them all.
2. The new day added by the latest game update consists of two files: ch71 .rpy and kikidates.rpy. kikidates, much like loisdates, had a number of branching paths for what togs intended to be a single date, and I won't be satisfied until I find a way for the player to play them all in one save. That will require me adding a bunch of jumps, calls, variables, checks, and conditionals throughout the two files, just like I did with Lois's dates.
I've already started working on the update, but again, it could take days.