I don't enjoy purely linear VNs. I know a lot do. Even if there are no real choices to be made, I have a much better time when I can tell the character where to go and what to do next, and where you get to the point where repeatable sex scenes are part of that. I think this game could work great as a "mission based" semi-sandbox, where you progress through each day, and there are set story events that happen on set days, but the player has the choice of whether to go to work or somewhere else, who to interact with, who to talk to, etc, and then optional side events as part of that where you can choose that path also or not.