One day you'll catch your Grandkids masturbating to this and it'll still have less than 4 hours of content. I played this once, years ago. And I played it from scratch today, only to finish it within an hour.
Of course it's already been rebuilt from scratch, but is missing old content. Of course it's got friendship/affection change notifications. And there's a money system, but it's not really in use. The code is littered with unused variables. And it typically starts with you filthy rich, beating skanks off your dick until you get betrayed. Years later it's *just* getting to the point where you're working at your old company in a probationary period to get rich again. There's significantly more effort spent animating scene transitions than there is on the actual game. Lipstick on the blueprint of a pig.
Rather than finishing (or arguably starting) the story, the developer makes holiday render slideshows. And there's more effort spent on unused systems than on writing or rendering.
Is there, like, an online course that teaches prospective visual novel developers cheap , low effort ways to string people along without actually working? 1 minor update and 1 point release in a year. At some point, it's got to be more effort to fake like you're working than to actually do the work. To be clear it's not about update frequency. 2 updates a year is fine if they're significant. This is years old and is going nowhere.
This is a really pretty (but buggy) demo that gets updated periodically, but doesn't get much content. If that's what you're looking for, then there's no better use of your time.