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As we did last January, we plan to start each year by posting about what you can expect from us in the upcoming year.
2024 was a fantastic year for us. When you look back at our journey of developing Realms 1, 2 & 3, we hope you can see our continued drive to improve the quality of The Seven Realms. It was no easy task to get there, and we faced hurdles along the way, but the growth of our Patreon page in recent months and the success of Realm 3 on Steam has shown us that our efforts have not been in vain. We're starting 2025 in the strongest position we've ever been in.
Team
We shared details about our team in our recent
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.
Over the last couple of years, we've worked hard to cultivate a great team. We slowly built up our team and we've now been working together for some time. We have overcome many of the initial hurdles collaborating as a team can face, and we're working on streamlining our workflows to ensure everyone is happy and we can work as efficiently as possible.
If we can find the right people, we may hire one or two more people this year to assist Shoe_Lac3 in reducing their workload and speeding up the process, but they will need to be the right fit. After this, our team will be at capacity.
Side Paths
The Realm 3 side paths are currently in progress. We do not have a specific release date yet, but we will likely release the first batch towards the end of this month.
Today, we have the final images for parts of Gina, Kagome, Tasha, and Yuki's side paths. The animations are in progress for these. Currently, these characters will be the first side paths released.
We previously mentioned that we have changed our 3D software from Daz 3D to Blender. This will offer numerous possibilities for improving our graphics as we progress through the side paths and into Realm 4.
Realm 4
While the side paths are our main priority, Tae has been writing Realm 4. Most of it has been written, with some finishing touches needed. We have already begun early work on some of the scenes in Realm 4.
While we are in the early stages of Realm 4, we do not plan to begin releasing updates for it soon.
Our objective for Realm 4 is to have much more prepared before we start releasing chapters for it. Once we've released the first chapter, we want to release them as regularly as possible (ideally, still monthly), but for each chapter to be substantially larger than those we've provided for Realms 1 - 3.
The overall length of Realm 4 will be slightly larger than what Realm 1 was, but our objective is to release it in fewer updates. These numbers are not exact, but as an example, we will release it across five larger chapters rather than over ten smaller ones.
Another objective for Realm 4 is to offer more variations than previous Realms. This does not simply relate to providing more choices. It means earlier decisions, relationship points, and other factors we've tracked in the background alter the character's dialogue further to ensure each playthrough feels unique. This is something we offered in previous Realms, but due to the constraints of working in Daz, sometimes it proved difficult for us to add too many variations. Now that we're in Blender and can load scenes quicker, we feel more confident exploring this further.
ACTC
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will not be released here on our TSR page, as we are working on this project, it feels appropriate to mention it here.
We announced ACTC last year. While we have separate people working on TSR and ACTC, mine and Tae's attention is primarily on TSR. When we decided to begin work on another game set in the same universe, one of the most important considerations to us was to ensure it did not negatively impact our release schedule of TSR. We are confident that we've kept a steady release schedule with TSR and will continue doing so.
Once the bulk of my (Jay) work on the side paths is complete, I won't have anything significant to do on Realm 4 for a time, so I will focus on ACTC to get that into a position for release.
ACTC has no specific release date, but we hope to release it in Spring this year. If not, then it will be the Summer. The game is ambitious, and it's important to us that we release it in a good state. It's also worth noting that we're not releasing smaller chapters for this game; we are releasing the entire season in one go. The season is also larger than an individual Realm of TSR.
We don't have much else to share about ACTC, but we're excited to do so in the coming months.
Rewards
We shared a post this week asking about the rewards you all want to see. We've had some responses, which we appreciate! We will keep an eye on this and discuss it further in case you have any more suggestions further to those already commented!
We want to ensure that we keep the rewards fresh, fun, and enjoyable for you as our supporters while being able to keep them up alongside our work on the game.
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Our Platforms
Patreon and Discord are our central hubs for communication and updates, but be sure to check us out on all of our platforms and interact with us there if you like what you see:
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Future Projects
Long-term, we're interested in turning SeptCloud into an indie game development studio, and last year helped us move closer to this objective.
Tae and I have numerous ideas for future projects. We're careful not to overextend ourselves, but in our free time, we often enjoy discussing our game ideas and the direction we want SeptCloud to take.
For 2025, our development objectives are clear: to have the entire Realm 4 released and ACTC Season 1.
After that, we will begin the development of Realms 5,6,7 and subsequent seasons of ACTC.
Thank You!
While Tae, our fantastic team, and I keep pushing forward, none of this would be possible without your support. Whether you have purchased the game on another platform, pledge here monthly, or leave the occasional supportive comment or review, your support means the world to us. We feel immensely grateful to have such a great community, and we hope you stick around with us for 2025 and beyond!