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Hey everyone!
We want to thank you all for your support in 2024. This has been an incredible year for us, and we appreciate you taking the time to be on this journey with us!
We'll share details about what to expect in 2025 and beyond early in January. For today's post, we want to look back at the year we've just had.
Realm 3
This year,
Realm 3: High Lathión has been the focus. We released all but one of the main story updates in 2024, and we're excited to release the side paths early next year.
We're so happy with the reception of the new chapter, both here and on Steam.
ACTC/R4
This year, we also announced a second game, A College of Thirst & Claws, that a second team has worked on in the background.
We also started early prep on Realm 4, such as creating environments, posing scenes, and even creating a couple of animations. We will share our plans for Realm 4 more in next month's post, and we're excited to do so!
Team
Most of these people are already referenced in the game's credits, but to give them recognition and for you to know directly where your monthly pledges and our Steam revenue funds are going, below is a list of our current team members. Some are part-time, some are full-time, but they all contribute towards what we do.
Shoe_Lac3 (Art Director)
Autmn3, Puggy, Aza (Animators)
IRM (Poser, Scene Preparation, Asset Creation)
Spring (Poser)
Luceian (Action Sequence Poser, Promo Artist, 2D Artist)
DarkFable (Programmer)
Ryu (Music Composer/Sound Designer)
Mr. Vargas, LuvXDesire (Promo Artists)
We are also very grateful to our translators:
Windyshine,
Aude,
KOTA and
Mustadio7813.
I
(Jay) also quit my other full-time job this year and was able to begin working on the game full-time. I feel privileged to work on something I am so passionate about with Tae.
Blender
With the main story of Realm 3 completed, we have officially transitioned from Daz 3D to Blender as our 3D software.
We already worked on animations in Blender, but now, with moving still image scenes posing there, it will offer us various advantages compared to Daz 3D. We're eager to continue exploring what it can do!
Tae posed all the still images in Daz 3D, but others will now pose the scenes in Blender based on her descriptions.
This allows Tae to focus more on writing. She can further improve her writing and storytelling and more thoroughly flesh out the universe of TSR. Before, she had to juggle various tasks. She still does multiple other tasks, including managing the team and overseeing things, but she can focus far more on writing as her core task.
Thank You!
Overall, this year has been a great success for us. That's not to say we haven't made any mistakes. Tae and I have learnt a lot while developing The Seven Realms; this year, we have probably developed ourselves more than ever. We've learnt from our mistakes and successes and feel better positioned to manage our games, our fantastic team, and ourselves.
This is excellent news for SeptCloud's future. We genuinely feel we are moving forward from a place of strength.
As mentioned at the top, we'll post in January about what to expect in 2025 and beyond.
From the bottom of our hearts, thank you again for your support this year. The game wouldn't be what it is today without you, and your continued support allows us to continue improving and developing this game that we're incredibly passionate about!