- Mar 11, 2018
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For a pattern to emerge you need more than just 3 tries.
Top T2 mage materials:Still, using the same materials .. or something with similar stats
Good question (& the exact point that got me wondering).Is forging level the only thing that affects extra enhance slots? Because I've made pretty high-stat weapons that end up with one enchant slot for some reason.
Not in the game yet. Like Hel (not a typo ). Max forging level is 6 as of today - Ason mentioned the 'new soul imprints' weren't there yet.any clue how to get the forging journal C? ive went through the event maps multiple times and couldnt find em
thanks dude as i noticed in the changelong forging journal cGood question (& the exact point that got me wondering).
Unless I missed something, it's only a)forging level and b)an extra slot chance per 3 mass.
That'd be consistent with the upper limit we have a hard time reaching.
Oh, right.
Not in the game yet. Like Hel (not a typo ). Max forging level is 6 as of today - Ason mentioned the 'new soul imprints' weren't there yet.
what i normally do is i create bunch of shitty weapons which have like 2 or 3 enhance slots for the normal dungeon and save the better weapons for bosses as lets be honest using an 160 damage weapon against a normal mob might be kind of cool to kill them instantly but using a 80 damage weapon against a boss will literally have it take around 10 minutes.Yes, so do mine. 1/10 of them, probably less. You still got me, I'll give ya that View attachment 1279354
I was referring to the very disappointing Angel and Fencer weapons. No one is ever going to farm for 5-7 Light stones just to get a decent Smite... And when you do thing wrong (like I was, somewhat, as of last post, thanks for pointing that out) you do end up with crappy 2 slots, underpowered scrap metal.
I'll insist that weapons are 100% random. The pool from where you gatcha them from, however, is yours to control. You'll never get a 100% windknive or a 100% banner of arms, but depending on on low/high all 3 values are, you'll widen or restrict the dice throw.
Note to self/others: when going for high-end weapons, weight is critical... And try to keep some heavy 4Kg magic materials in stock, for enhancement - or just drag along your weighty 0/6 weapon to make use of these 4Kg ores you find.
Just to be clear: they did a great job, game-wise. And a very reactive bugfixing work. H-content might be secondary, and doesn't mesh too well with the gameplay, but they've released a very satisfying amount of areas and story.
Roguelikes must be hard, but the out-of-dungeon features are lacking. Materials storage! A grand display cases room! Are the real souls of a blacksmith. Not 20 storage and barely any helpful unlockable facility (which is reliable. 'Nya?'). The level-able skills greatly, greatly increased the need for a decent workspace, if only for experiments or bragging purpose.
But about the dungeon: neat, really neat. Good balance with traps, randomness isn't overwhelming, but still challenging, difficulty curve is awesome... These guys know where they want go!
So, 1,5 years, v0.42... Are they aiming for 2023? ...would be my only question before I buy it off Steam (provided I still remember the game by then ).
Enhance cap and Durability depends on Mass/Power/Magic or Forge lvl?However, materials with power or magic higher than the minimum requirements, will add to the stats of the new weapon.
The Mass, is basically the number of times you can roll a D6 to get various bonuses.
Your forging level, is your number of D4 rolls to get other boosts, including extra slots.
I guess I took the other route.Though i never build weapons for their abilities as it takes away waaaay too much durability for what it would be worth but with the new lvling abilities it takes lesser and lesser and might be more viable aswell
I've already answered that.Enhance cap and Durability depends on Mass/Power/Magic or Forge lvl?
During Enhance what effects provides Mass/Power/Magic?
Nah. Five(?) more sets of stairs and a gate with a congratulory message. Still, a proof Ason haven't been fooling around.Is there anything past the commander in this current version?
well they said they had problems...You don't have permission to view the spoiler content. Log in or register now.
They posted a little explanation for things, and gave out some spoilers for later. Don't look at the spoiler if you haven't played the game yet and mind spoilers.
No idea what did you mean about "various bonuses" and "others boosts"I've already answered that.
funnily enough those 0/1 enhance scrap weapons 5/10 acutally turned out to be quite the bangers and by that mean their base damage was ridicilous tho it was falling short of the better onesI guess I took the other route.
Ah, fun fact: know when the "Tenacity" goes up when you're forging? Well this actually means that many failed rollsYou don't have permission to view the spoiler content. Log in or register now.
So if you mix materials for 19 tenacity and see it bump to 25, expect a piece of 0/1 scrap metal.
I've already answered that.
As for enhancing, they say a picture is worth a hundred lines:
Respectively enhanced with 7 Tinstones, 7 Copper ores and 7 soul pieces. But you don't really need such an extreme example tbh.You don't have permission to view the spoiler content. Log in or register now.
Nah. Five(?) more sets of stairs and a gate with a congratulory message. Still, a proof Ason haven't been fooling around.
Because people don't read and/or don't know what Electron is.Why is this tagged as "others" for engine? The game runs on RPG Maker MV's engine/core JS code. They've just contorted it into running on top of Electron instead of nwjs.
In short: never.When is it a good idea to use scraps for forging instead of enhacing? I don't want to lose all those skill levels.