- Jul 16, 2017
- 555
- 881
Since this hgame didn't have any recipe Forging, I went on my way to mark on a notepad the result of each combination and it looks like even the Forging is RNG-based too. Combining 3 exact ingredients can result in many totally differents items/weapons such as Axe, Sword, Scepter, etc. I'm not sure I'm really a fan of RNG alchemy-like feature in a Roguelike game...
This hgame relies a lot on LUCK, the only thing you can control is the way you handle what you have in the inventory and the way you deal with the ennemies you see on the screen.
EDIT: Okay normally the game would have 3 stars from me for the RNG Forge but the 'Soul Imprint' feature and the 'Scrap Weapon' we obtain from broken weapon made it go all the way to 5 full stars. When I said I prefer 'Roguelite' over 'Roguelike', this is exactly what I meant. The devs is definitely heading towards 'Roguelite' and that's a really good thing. Looking forward to the completion of this amazing hgame!
Though I still think the FORGE really really shouldn't be RNG-based. I hope someone communicate that problem to the devs so they could hopefully make it have a fixed result.
This hgame relies a lot on LUCK, the only thing you can control is the way you handle what you have in the inventory and the way you deal with the ennemies you see on the screen.
EDIT: Okay normally the game would have 3 stars from me for the RNG Forge but the 'Soul Imprint' feature and the 'Scrap Weapon' we obtain from broken weapon made it go all the way to 5 full stars. When I said I prefer 'Roguelite' over 'Roguelike', this is exactly what I meant. The devs is definitely heading towards 'Roguelite' and that's a really good thing. Looking forward to the completion of this amazing hgame!
Though I still think the FORGE really really shouldn't be RNG-based. I hope someone communicate that problem to the devs so they could hopefully make it have a fixed result.
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