- Apr 22, 2019
- 614
- 431
Honestly, what annoys me a bit is all the forced randomness. This just increases the already extreme grinding of the game.
And that the base has way too less storage space and misses at least a scrapping table, maybe even an enchantment table for the rings/amulets/necklaces that doesn't break is also subpar.
Furthermore, breaking enchantment tables for the rings/amulets/necklaces don't make any sense because you also need the equipment to be able to enhance them and you won't get that many of them in one dungeon layer anyway and your storage space is limited.
And why is a blacksmith not able to forge rings, amulets and necklaces but only swords and knifes? Or why can't he simply repair/refurbish his equipment to make it last longer and even enhance it that way if he uses better materials? That also makes no sense.
Hmm, maybe instead of a scrapping machine the base should be equipped with a real forge that allows for better and more targeted forging outcomes and gives you the ability to repair/refurbish your stuff or even melt & forge two weapons into one with less skill loss, especially if you use better materials. Maybe let that girl from the first boss fight that is good at building things build and later enhance that forge, if necessary in cooperation with the guide girl that seems to be good with magic stuff.
Make the forge unique to the base and everything should be fine. That would enrich the overall gaming experience and reduce the grinding a bit.
And that the base has way too less storage space and misses at least a scrapping table, maybe even an enchantment table for the rings/amulets/necklaces that doesn't break is also subpar.
Furthermore, breaking enchantment tables for the rings/amulets/necklaces don't make any sense because you also need the equipment to be able to enhance them and you won't get that many of them in one dungeon layer anyway and your storage space is limited.
And why is a blacksmith not able to forge rings, amulets and necklaces but only swords and knifes? Or why can't he simply repair/refurbish his equipment to make it last longer and even enhance it that way if he uses better materials? That also makes no sense.
Hmm, maybe instead of a scrapping machine the base should be equipped with a real forge that allows for better and more targeted forging outcomes and gives you the ability to repair/refurbish your stuff or even melt & forge two weapons into one with less skill loss, especially if you use better materials. Maybe let that girl from the first boss fight that is good at building things build and later enhance that forge, if necessary in cooperation with the guide girl that seems to be good with magic stuff.
Make the forge unique to the base and everything should be fine. That would enrich the overall gaming experience and reduce the grinding a bit.