4.30 star(s) 32 Votes

Arabi1

Member
Donor
Oct 23, 2023
842
2,552
Lol throw weapons at him, this one's solvable with just that, of course, one that you think you can afford to throw away in the moment, and of course, ranged skill to take out the crystals at the start, a focus potion or 2 should allow you to take him out without worrying about health
Nice advice, I think I will forge bulk low quality weapons to throw it at him. And yes, the lighting sword helping me so much at one of the tries so I will try to forge it as well and enhance something with it.

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bobby006

New Member
Apr 8, 2021
9
1
An example:

View attachment 3927826




















There is a sword statue spawns randomly and gives you a choice between upgrading an existing skill or acquiring a new one.
Oh, these fundamentals at least to me are loud and clear, its the optimization that i am worried about, since this game is a roguelike. I had a 80 hours save where i just brute force stuff by creating 1-shotted the mob weapons and the likes.

While it worked up to0.82f, 0.86c introduced 2 traps that......is honestly breaks my run if triggered



The difficulty spike of those 2 feature has left me stuck really
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,500
2,951
Oh, these fundamentals at least to me are loud and clear, its the optimization that i am worried about, since this game is a roguelike. I had a 80 hours save where i just brute force stuff by creating 1-shotted the mob weapons and the likes.

While it worked up to0.82f, 0.86c introduced 2 traps that......is honestly breaks my run if triggered



The difficulty spike of those 2 feature has left me stuck really
oh god what traps did they add, i can already feel a headache coming if you're calling them a run breaker(ender)
 

ExposedPlace

Newbie
May 10, 2021
64
25
Oh, these fundamentals at least to me are loud and clear, its the optimization that i am worried about, since this game is a roguelike. I had a 80 hours save where i just brute force stuff by creating 1-shotted the mob weapons and the likes.

While it worked up to0.82f, 0.86c introduced 2 traps that......is honestly breaks my run if triggered



The difficulty spike of those 2 feature has left me stuck really
I bet one of the traps you're referring to is the trap that completely wipes out the walls in a map and makes all enemies in the floor hostile to you. I highly agree with you that, without a proper set-up, facing one of these traps can be fatal (and complete bullshit tbh).
In this case you either have to get lucky to be near the portal and rush towards it with all you have or have to fight every enemy but will likely get you knocked down (in order to have the follow-up attack that will clear most of close enemies when you inevitably get surrounded).
The easiest way to counter this trap in my opinion is to have some potions that put you in hidden state or to try some rng with teleportation potions; another quite consistent option is to have a jumping skill (prefereably the cutthroat skill) attached to an accessory with +1 jump distance (you can also do the same thing with focusing on "moving" instead of "jumping", but the jumping bonus allows you to move more since you get a lot of SP regeneration).

The other trap I think you're referring to is the one that makes the reaper come earlier to the floor, making you have to rush towards the end of the dungeon (similar to the distortion trap mentioned above).

I've been playing a bit of the new endless mode and those traps were a pain in the ass, especially if you encounter them in the early stages.
Another cool but very challenging thing in my opinion is the fact that when going to a new floor, there's a chance that it is completely filled with enemies in each room. I really like the idea but the issue I have with them is that the enemies never attack each other as they do in some maps, instead they all target you which is quite unfair.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,500
2,951
I bet one of the traps you're referring to is the trap that completely wipes out the walls in a map and makes all enemies in the floor hostile to you. I highly agree with you that, without a proper set-up, facing one of these traps can be fatal (and complete bullshit tbh).
Holy fuck you have to be joking, what the hell are the devs thinking :ROFLMAO:
 
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bobby006

New Member
Apr 8, 2021
9
1
Ok like seriously
How do you beat the reaper???
It's one thing to resist all dmg and all status
But its another to be a bloody trap!
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,500
2,951
Ok like seriously
How do you beat the reaper???
It's one thing to resist all dmg and all status
But its another to be a bloody trap!
They really added a trap? :KEK:
I havent updated yet but there is no way it resists true damage, throw a fucking bomb at it, bombs are like the 2nd most useful potion in the game
 

Blfac

New Member
Sep 11, 2021
11
2
They really added a trap? :KEK:
I havent updated yet but there is no way it resists true damage, throw a fucking bomb at it, bombs are like the 2nd most useful potion in the game
While they do more damage, Reaper still resist true damage, only taking 20-30 damage. The easiest is the Evil Sword Armor, but at the cost of a lot of erosion.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,500
2,951
While they do more damage, Reaper still resist true damage, only taking 20-30 damage. The easiest is the Evil Sword Armor, but at the cost of a lot of erosion.
God who the HELL let the devs cook, isnt the very nature of true damage supposed to make it irresistible :BootyTime:
 
4.30 star(s) 32 Votes