Thank youuuuu. Man. Ive been suffering in this game and finally there is a guide.Check last page, last response, page 51, somebody I replied to had a list for crafting weapons. The list shows the material stats you gotta match in order to craft it.
Thank youuuuu. Man. Ive been suffering in this game and finally there is a guide.Check last page, last response, page 51, somebody I replied to had a list for crafting weapons. The list shows the material stats you gotta match in order to craft it.
Oh really? I actually tried to do that in an editor and it didnt work for me. Did it work for you? If so can you please post it up on here? I dont know what im doing wrongIf I remember correctly, the save has variables for how many enemies of each type you've killed, so if you can find those and set them all to at least 1 then you should theoretically unlock all the girls. It's what I did more than a few versions ago, and it seems to still be unlocking even the new ones as I carry over my save.
What I personally did was unpack the file, then go under "_enemyKillCount" and set all said kill counts to at least 1.Oh really? I actually tried to do that in an editor and it didnt work for me.
Sure, why not.If so can you please post it up on here? I dont know what im doing wrong
Wait, even in your save, some girls on the right are locked. Are they even in the game? maybe thats why im getting confused - the girls prob arnt in the game yet ;-;What I personally did was unpack the file, then go under "_enemyKillCount" and set all said kill counts to at least 1.
Sure, why not.
Fair warning, save is cheated to hell and back though, lol.
Yeah, there are some empty spaces in the gallery, I've noticed. Carrying over this save from older versions, some of them were filled out, so that leads me to believe that said empty spaces are girls who aren't in the game yet.Wait, even in your save, some girls on the right are locked. Are they even in the game? maybe thats why im getting confused - the girls prob arnt in the game yet ;-;
Last I recall hearing, instead of automatically granting you X weapon when it hits a certain number of stats, it chooses randomly between X weapon and Y weapon within the stat overlap while ignoring Z weapon if the stats are either too high or too low to get it.Can someone please tell me the 0.62 forging logic is better ? rn the logic is so bad even if i am exactly at the same stats needed the weapon is different
Thnks broWhat I personally did was unpack the file, then go under "_enemyKillCount" and set all said kill counts to at least 1.
Sure, why not.
Fair warning, save is cheated to hell and back though, lol.
thanks for sharing. And glad that control pad is now supported in this version.The Shimmering Horizon and Cursed Blacksmith [v0.61d] [Ason] - Original Size: 1,3GB
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It was like that back then. I haven't checked again, they probably tweaked a few things since (elemental preferences, probably), but not much by the look of it. System is pretty solid for a roguelite, always been.forging logic
How did you unpack the game?Thanks, I wish you and your city well. If only all heroes did their jobs
Seriously... You probably have good intentions, but you've gotta cheat smarter. As in, not breaking a perfectly fine game.
All it takes is a single character in js/plugins/AS_EX.js
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Just like any other electron game. Node is the usual way.How did you unpack the game?
Oh, alright thanks. I never knew how to unpack electron but I suppose I was a bit lazy in my searches.Just like any other electron game. Node is the usual way.
There's even a 7-zip plugin which simply does that. But I don't remember where I found it![]()