xxRIPPERxx
Newbie
- Feb 16, 2022
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Thanks for letting me know, at some point I'll probably remake the bell mod into some other way to refresh the lobby, perhaps an item. Stuff's finnicky tho, even know I'm not sure why it doesn't work outside my own game buildThe bell mod is not working but the Stanga Shop Optimized. Thanks.
Fun cheat. The temporary save file can be moved to a different place, and then put back in by copying, to ensure it never can be fully deletedSo I have 3 weapons, each enhanced with +20hp recovery, what is the best way to get that onto an accessory? I'm trying to get as much HP recovery onto a single accessory, and even better if I can do it with as few slots as possible.
1. Do I break all three weapons and enchant the 3 slot accessory with all 3 weapon scraps?
2. Do I enchant the 3 slot accessory with all three weapon essences?
3. Do I reforge all 3 weapons into one, enhance with all three weapon essences, and then break that down to use on the accessory?
Unfortunately, there isn't an accessory upgrade bench in next to the save point in the safe house, so it's hard to learn from experimentation.
Isn't it in the journal when you pressing C key?Does anyone know where the weapon data is saved (the one you are currently in-gamer)? I tried looking for it and i can't find it. It's not in the save data or the App Data Folder.
You have to replay from the beginning, I gave advice to someone that keep getting soft lock because they used beta save from ver0.84 to play with full version just like you.Can anyone tell how to transfer save file from old version(0.86c) to new versions(1.04c) ?
Looking forward to bell mod remake, I hate RNG...Thanks for letting me know, at some point I'll probably remake the bell mod into some other way to refresh the lobby, perhaps an item. Stuff's finnicky tho, even know I'm not sure why it doesn't work outside my own game build
Using the enchanting slots of the accessory is the only viable way, so you need a accessory with 3 free slots.2. Do I enchant the 3 slot accessory with all three weapon essences?
I'm looking for the Data so i can modifiy it.Isn't it in the journal when you pressing C key?
Here the post of how to modify in-game data:I'm looking for the Data so i can modifiy it.
what im looking for is to change the number of enhance slots on my weapon. tried using cheat engine but the VX Type Script and the MVMZ Tool is not compatible with this game and mTools is useless in this reguard. Hence why i was going to try and edit the save file directly. But your weapons and other inventory items you currently posses in-game aren't stored in the save file.Here the post of how to modify in-game data:
https://f95zone.to/threads/the-shim...ed-blacksmith-v1-04r-ason.41290/post-18966153
Not sure if what you want is in there cuz I'm just skimming through.
Question: For the following text, what character represents the current range, and how would I change the text to increase it?So for people that don't like the game's difficulty, or can't go adventures without bringing the whole house with them...
Go to your <game folder>\resources\app\src\js\plugins, backup the file AS_ItemCode.js, then modify it with Notepad (or better text editor), search for "var items = $gameParty._items". You'll get 2 results, the first is for in-game display, the second with "this.mhp += 15" is the target for changes. This part of the codes is the bonus for those passive bonus items. Items[91] is NG+ stuff, 95,96,97,98 are common souls. Like you can change the "this.weightMaxPlus += 1" number to 100, and each weight-max soul will add 100 more instead. You can add new bonus if you like. Some of them:
"dangerSenseRatePlus" : percent that your trap-detection skill will find traps (must buy the skill first for effect).
"dangerSenseRange" : range of your trap-detection skill.
"itemGetPlus" : loot drop chance. Max normal enemies drop 1, elites drop 2.
"basicEva" : block chance.
"atkPhy" : bonus physical damage, on all weapons even barehand. Other elements are Fire, Water, Wind, Light, Dark.
"defPhy" : bonus physical defense.
"stateDefImprison" : bonus status Imprison defense. Other status are Silent, Stun, Sleep, Poison, Confus, Blind, Slow.
"recoveryRateHp" : bonus HP regen. Other options are Sp and Eva.
"magicArrowPlus" : more arrows for arrow-spells. Be careful of damage-feedback, you may kill yourself with too many arrows when cast.
"jumpSkillPlus" : more range for jump skills.
"hasteStateDuration" : longer duration for your Haste state. (can't bring states to next floor)
The numbers are not integers, which means you can use like 0.1, and 10 souls will add one point. Good for limit like jump range, which may lag your game when using if too much (or worse).
This allows customizing the game to your liking. Maybe you don't like limit inventory (be careful of losing all at death), or traps, or bad status...
Don't complain about the game balance afterwards though. And keep your backup file. Only edit the file when the game isn't playing, and re-equip weapon after for changes to work.
If you just want to modify weapons for more enhance slots, using MTool to give you "強化結晶石" (Strengthening Crystal) in Item tab. They're late game materials to add enhance slots without the 10-limit, or enhance durability. The way this game uses too many addition plugins compare to usual RPGMaker games I don't think it's easy to modify the saves.what im looking for is to change the number of enhance slots on my weapon. tried using cheat engine but the VX Type Script and the MVMZ Tool is not compatible with this game and mTools is useless in this reguard. Hence why i was going to try and edit the save file directly. But your weapons and other inventory items you currently posses in-game aren't stored in the save file.
Those lines you showed have "//", which means they were commented out (won't affect the codes). Maybe checking "Window_Forge.prototype.forgeWeaponEffectForm" ? Sorry I can't help you much, since I don't mess much with the game codes.Question: For the following text, what character represents the current range, and how would I change the text to increase it?
// } else if (line.match(/dangerSenseRange :[ ](\-\d+|\d+)/i)){
// obj_e.dangerSenseRange = parseInt(RegExp.$1);
For now, I'm only going to adjust the carry weight to 5, but after attempting to craft an accessory with +50% danger sense and basically wasting 5 detection potions, I feel a bit burned.
Oh so what you're saying is I would add those changes to one of the existing soul stone item line so each time I picked one up I would get a permanent buff of that value. I sure I know even less about this than you but it is cool to learn a bit, so would it look like this?If you just want to modify weapons for more enhance slots, using MTool to give you "強化結晶石" (Strengthening Crystal) in Item tab. They're late game materials to add enhance slots without the 10-limit, or enhance durability. The way this game uses too many addition plugins compare to usual RPGMaker games I don't think it's easy to modify the saves.
Those lines you showed have "//", which means they were commented out (won't affect the codes). Maybe checking "Window_Forge.prototype.forgeWeaponEffectForm" ? Sorry I can't help you much, since I don't mess much with the game codes.
For trap detection I just added "this.dangerSenseRatePlus += 10" and "this.dangerSenseRange += 1" to one of the passive soul bonus, taking the item[91] parts as reference for multi bonus in 1 soul. Then with more than 10 of that type I can see all the traps after 1st movement each floor.
Like this:Oh so what you're saying is I would add those changes to one of the existing soul stone item line so each time I picked one up I would get a permanent buff of that value. I sure I know even less about this than you but it is cool to learn a bit, so would it look like this?
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this given me an idea but, when i did a quick search of the items.js file i couldn't find "if (items[60] .... this.enhanceMaxPlus += 1" which should be the Strengthing Stone which gives you the +1 enhance slot when used. or am I looking in the wrong place?Like this:
"if (items[98] > 0){
for (var i = 0;i < items[98];i++){
this.weightMaxPlus += 5
this.dangerSenseRatePlus += 10
this.dangerSenseRange += 1
}
}"
Then after loading your save just re-equip a weapon. Things should take effect for the souls you've already have then. The in-game text of the Healthy Souls won't show the addition effects, but you can try moving around in dungeon to check if things work.
Well I can't fix or upgrade you existing weapons but you helped me figure out how to give a much higher chance of new forged weapons coming out with whatever slots you want + or - a few slots.this given me an idea but, when i did a quick search of the items.js file i couldn't find "if (items[60] .... this.enhanceMaxPlus += 1" which should be the Strengthing Stone which gives you the +1 enhance slot when used. or am I looking in the wrong place?
Thanks i will give it a tryWell I can't fix or upgrade you existing weapons but you helped me figure out how to give a much higher chance of new forged weapons coming out with whatever slots you want + or - a few slots.
Go into the AS_ItemCode file search "enhanceMaxPlus" until you find this value curcled in red which originally was a 1. I changed it to 5 and was getting new forged weapons or 7-8 before reaching the 2nd boss or forging level 4. If I change the value to 20 I get this Ebony Sword with 22 slots.
I hope this helps
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