HTML Onhold The Simple Path [Alpha1] [Thackerweil]

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Thackerweil

Member
Game Developer
Mar 27, 2018
116
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Just a heads up Thackerweil, when you closed your patreon, your final post went away, so we have no way to know what you said/decided, wish you the best.
It's not like I had a lot of followers anyway, and I guess they still can read what is happening here, in comment section. And even if this will become problem one day, I can always make group later in discord, messenger or somewhere else. And yeah, thank you
 
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nightburn12

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Jul 7, 2017
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Second using subscribstar as well for your future payments. Also personally I highly preferred the previous "condemed town" because it felt more complete as a previous commenter said in that there was more variety in things to do. 2. I honestly prefer real over 3D models simply because it adds more to the game than static models. I know confined and horny does the 3D models well but I still prefered their old version with elixer for life. 3. Variety in responses to actions is also great and this is seen more in the previous title.

On a side not I was looking forward to an expansion on the previous title so it did leave a stale taste in my mouth seeing such a change up so there is some bias in my view of the current project. 3D models can be good but i personaly find that it limits the development time and the quality exchange isn't good enough for me to find them "attractive" unless they are animated models
 
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Abaddon0

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Dec 8, 2017
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Still no word and it's almost 2025. That's sad. I liked this one. Thought this game had the potential to become a decent and interesting game.

Unfortunately, this is why so many have stopped donating to games. Too many times, you're giving money under the impression the game will be developed and it just stops for one reason or another. I still remember SimBro but I know there were others even before that and so many bloody games since that were really good, that were abandoned before finishing. People are a lot more careful now with their money, paying the $5 or $8 or whatever for the current version of a game, rather than supporting the development.
 
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Thackerweil

Member
Game Developer
Mar 27, 2018
116
962
288
Still no word and it's almost 2025. That's sad. I liked this one. Thought this game had the potential to become a decent and interesting game.

Unfortunately, this is why so many have stopped donating to games. Too many times, you're giving money under the impression the game will be developed and it just stops for one reason or another. I still remember SimBro but I know there were others even before that and so many bloody games since that were really good, that were abandoned before finishing. People are a lot more careful now with their money, paying the $5 or $8 or whatever for the current version of a game, rather than supporting the development.
Sorry, but it sucks to being poor where you have to rip your ass between survival and game development. Still need more time
 

Thackerweil

Member
Game Developer
Mar 27, 2018
116
962
288
Just a quick update about my future game:

- The game is being developed with Godot engine.
- The game concentrate its attention at NTR part, with ability to protect your loved ones... or corrupt them... or let others have their way with them. The choice is yours
- Locations are ready.
- Main characters: MC, Man, Woman, Boy, Girl
- Basic AI logic for chars is not in the perfect state, but it has solid foundation (all game plays in real time and characters live their life regardless your actions).
- 2 main parts of the game - Home and Exploration. All the erotic events at home and Strategy decisions which affects you, house and characters at exploration part. While you explore the desert, the home continues to live its own life
- Inventory, exploration screen, combat mechanics are ugly as hell, but they work without errors, that's the most important thing for now.

I plan to release the first working version at the beginning of Spring.
I just want to say that the first alpha will be a bit ugly with UI but fully playable, with hours of gameplay and possibility to close all characters branches in any directions. I'm not interested in playing all of those v0.00001 games anymore.

As a bonus, here's the image of rendered girl.
Thanks for attention

girlRenderPreview.png
 
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Thackerweil

Member
Game Developer
Mar 27, 2018
116
962
288
If anybody’s still waiting for the new game, I seriously envy your patience.

A couple of words about that game: I’m genuinely sorry, but nothing’s coming out in this or the next month. About a month ago, I seriously fucked up with development. Because of my ignorance of the Godot engine, I didn’t use Singletons, duplicated nodes a shit-ton of times across different scenes, and worked on some specific mechanic without building any base systems for locations, dialogs, or anything else. So, after a while, my game code turned into such a spaghetti mess that even the most Italian person couldn’t eat it in a lifetime.

I’ve learned that specific lesson though and figured out how to handle the engine in general. Development’s moving forward, and I don’t want to say no more but just to show you my results ASAP. Again, sorry about this fuck-up.
 

Thackerweil

Member
Game Developer
Mar 27, 2018
116
962
288
Hey there! I've been pretty swamped with my main job lately + what started as a simple porn game has kind of evolved into a parody of RPG. I ended up rebuilding everything from scratch after my last screw-up, so... yeah, sorry again for all the delays. Don’t worry though—there are plenty more where that came from xd

Anyway, in about a week I’ll be launching a Patreon (no any paywalls or other monetization), where I’ll finally be able to share what I’ve been working on this whole time. Just to be clear, it’ll be more about updates and info for now—the game’s still in a very early stage, with just the core mechanics in place. Still need more time to turn it into something more decent than just another pre-alpha one time project

P.S. (NTR is optional but implemented in core mechanics and takes good chunk of the whole game)

testRender1.png
 

Thackerweil

Member
Game Developer
Mar 27, 2018
116
962
288
Honestly, I don’t even know what to say, guys. I was really hoping to wrap up the visual part of the project by the end of this week so I’d have something cool to show you. The Patreon page is ready, the text is written... But I realize it’s all still pretty rough around the edges.

That said, I’ve been working 12–14 hours a day this past week and managed to get quite a bit done (though, to be real, a lot of that time was spent just staring at broken code, trying to figure out how the hell to fix it). One thing I’ll say upfront — after learning the hard way from my last two projects, I’m not falling into the trap of endlessly reworking the game and constantly tweaking things. It’s just that this project turned out way bigger than I expected, and trying to connect all its parts into a coherent whole... yeah, that takes time. No way around it.

There’s one more thing I want to say: I honestly don’t know why some of you have stuck around following this project for so long — but not long ago it hit me how much that actually means to me. If it weren’t for a random like under one of my comments, or someone just asking “how’s the project going?” — little things like that — I probably would’ve quit and moved on to something else by now.

Either way, I need a bit more time to polish up a few things. Really hoping that in the next couple of days, I’ll finally be able to lift the curtain and show you what I’ve actually been working on all this time.
 
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