Not much of a game, but excellent graphics, good animation, great character models. It's kind of like a tech demo without much tech though. Eye light attenuation needs to be reimplemented (although reduced from the default absurd values) because human eyes actually do adjust to the available light. The sun/moon/clouds moving and weather are conceptually cool, but time should only move forward (you click sunset because what's-her-name is waiting for sunset, sun moves clockwise; later you click midnight and sun moves counterclockwise - wrong, keep it moving). Most of the clouds, atmosphere etc seem SDK out-of-the-box. Cool, but not implemented in a meaningful way.
Which brings me to my next point: time, weather, none of it matters. She's waiting for sunset. Boom, here's your sunset. Makes no difference, she's still "waiting for sunset". Sounded from the changelog like weather was a big deal, but it has absolutely no impact on routines or anything. If it's not fundamental, then why is it prioritized above any sort of gameplay? Rain doesn't even make the characters wet. That's just annoying. raindrops need to be reconsidered (translucency, distance, etc). If something is implemented in a game, it should be given more consideration than "a thing exists, I want to put it here". Otherwise, it's subject to critique, and where does it end? You're going to end up implementing the higgs field if you keep this up, and there will still be no actual game.
First thing I noticed (switched to 3rd person view by hitting V) is that animation and movement is good, but in 3rd person, the character's vertical head movement is inverted. You look down (mouse up in third person) and the character looks down, and vice versa.
All characters need to have more constraints around how much their heads can turn. It's excessive and off putting when they bend unrealistically without having to turn their body in any way.
Cool footprints in the sand. would like it to be meaningful. Overall, interesting. I'm torn between "another one" and being hopeful. Either way, good job.