- Jan 21, 2022
- 112
- 153
A lot of people, or at least a lot of vocal people, don't like "sandboxes" unless it's basically a straight visual novel especially early on when there's not a lot of content in the sandbox to begin with. Not much you can do about that just keep that in mind and don't let it screw up your vision and enthusiasm for the game's development.Playing through all these scenes once each will naturally get your goal with Greed done. It is a placeholder quest anyways - just a means of giving the player money when there's still not any money-making systems available (you only walk around the house for now)
The plan is to simply open up this world. You can stay at home and experience the family scenes, and eventually go out go other locations to do the same things with other characters.
Special events that further their storylines meaningfully will be unlocked as you develop the relationships. No mystery to that. Though, such an event is still unimplemented for the family girls.
I didn't do the math but it seemed like you didn't have to repeat any scenes which is usually for the best, but it might help if you clarified that somewhere so they don't jump to that conclusion. As a sandbox enjoyer, my biggest recommendation as a player is to make new or unattained scenes very clear. Already deleted the game for storage but I think the character circles in the house had question marks near the bottom corner, those could change to a check or something when a scene has been completed which should ideally stop players from feeling lost when they have to balance multiple characters and reduce the feeling of having to stick to them one at a time to get their stuff out of the way which is the least fun way to play a sandbox, especially one that is a work in progress. Also would ideally reduce both complaints and criticisms. Another good addition I rarely see is highlighting unseen choices, particularly in repeatable scenes with different outcomes like choosing whether to hide your presence or not in the bath scenes.
I was quickly distracted by the phone menu to process it at the time but the prologue to sandbox transition was a lil jarring. A short sandbox tutorial would probably be good there. I enjoyed both the streamlined prologue and see potential in the sandbox so I'm looking forward to seeing where game goes from here.