Thanks .Mall, Afternoon, Thursdays and Fridays.
Help me where can I find the last gallery scene next to ferni . Thanks in advance
Thanks .Mall, Afternoon, Thursdays and Fridays.
Hey, what about the last 3 question mark scene, there is no hint to trigger it. Any clues you can provide?Mall, Afternoon, Thursdays and Fridays.
Thanks .
Help me where can I find the last gallery scene next to ferni . Thanks in advance
A few hints:Hey, what about the last 3 question mark scene, there is no hint to trigger it. Any clues you can provide?
I don't know why this happens on this version, sadly.Any way to play this on Joiplay? Keeps crashing
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 414, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <function show_screen at 0x0000000003872700>: it's not the same object as renpy.display.screen.show_screen
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\core.py", line 2165, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\core.py", line 3197, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1426, in event
rv = super(Window, self).event(ev, x, y, st)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 288, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 1174, in event
return handle_click(self.clicked)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 1095, in handle_click
rv = run(action)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 388, in run
new_rv = run(i, *args, **kwargs)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 395, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 414, in __call__
renpy.save(fn, extra_info=save_name)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\loadsave.py", line 431, in save
reraise(t, e, tb)
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\loadsave.py", line 417, in save
dump((roots, renpy.game.log), logf)
File "D:\Nieuwe map\The Sin Within - 0.4\renpy\compat\pickle.py", line 103, in dump
pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <function show_screen at 0x0000000003872700>: it's not the same object as renpy.display.screen.show_screen
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.0.24012702
The Sin Within - 0.4 0.4
Fri Mar 22 14:40:55 2024
I will not provide support for mods that break the game until I figure out what's the culprit. Please read the main post.Can't use 0x52, can't save when using it.
_______________________________________________________________________________________
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 414, in __call__ renpy.save(fn, extra_info=save_name) PicklingError: Can't pickle <function show_screen at 0x0000000003872700>: it's not the same object as renpy.display.screen.show_screen -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "D:\Nieuwe map\The Sin Within - 0.4\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "D:\Nieuwe map\The Sin Within - 0.4\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\core.py", line 2165, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\core.py", line 3197, in interact_core rv = root_widget.event(ev, x, y, 0) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\transition.py", line 53, in event return self.new_widget.event(ev, x, y, st) # E1101 File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\screen.py", line 793, in event rv = self.child.event(ev, x, y, st) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1426, in event rv = super(Window, self).event(ev, x, y, st) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 288, in event rv = d.event(ev, x - xo, y - yo, st) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\layout.py", line 1202, in event rv = i.event(ev, x - xo, y - yo, cst) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 1174, in event return handle_click(self.clicked) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 1095, in handle_click rv = run(action) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 388, in run new_rv = run(i, *args, **kwargs) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\display\behavior.py", line 395, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 414, in __call__ renpy.save(fn, extra_info=save_name) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\loadsave.py", line 431, in save reraise(t, e, tb) File "lib/python3.9/future/utils/__init__.py", line 444, in raise_ File "D:\Nieuwe map\The Sin Within - 0.4\renpy\loadsave.py", line 417, in save dump((roots, renpy.game.log), logf) File "D:\Nieuwe map\The Sin Within - 0.4\renpy\compat\pickle.py", line 103, in dump pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL) PicklingError: Can't pickle <function show_screen at 0x0000000003872700>: it's not the same object as renpy.display.screen.show_screen Windows-10-10.0.19045 AMD64 Ren'Py 8.2.0.24012702 The Sin Within - 0.4 0.4 Fri Mar 22 14:40:55 2024
It's probably because of the Renpy 8.2 version, Joiplay doesn't have support for it yet.Any way to play this on Joiplay? Keeps crashing
Did you find any way..?Any way to play this on Joiplay? Keeps crashing
If it's an issue with Ren'Py 8.2 as suggested, it should be reported to the JoiPlay team.Did you find any way..?
I don't owe you crap. Move onAt this point the dev should either finish the game or abandon it with little to no real game updates.
I don't usually like to weigh in on brain dead takes like this but did you even actually read the changelog yourself? 3300 renders is an insane update size, regardless of if it took 8 month. I have seen games many times take just as much, if not more, than that length of time only to release updates a fraction of the size. And then lets just ignore the fact that the other updates have been huge and the game already has more content than most around the site. Might be hard with whatever you got left in that empty skull of yours, but do even a little bit of critical thinking man. Crazy that people bitch even at the games that actually are updating with meaningful chunks of content. Drives me fucking nuts man.Going by the changelog if it's correct there's only been one update since July of last year? Just wondering why there's been no development for 8 months. That's assuming the changelog is accurate. If it is what has the dev been doing/working on for the last 8 months. I also noticed pretty big gaps in the changelog when it comes to the development of the game. I stand by my comment I made from July of last year. Maybe in another 2 to 3 years at the rate the dev is going there might actually be a decent amount of content, but I won't hold my breath. At this point the dev should either finish the game or abandon it with little to no real game updates. I forgot about this game until I noticed someone liked my post from last year. Just shows how little this forum get attention.
Thanks for the kind words brother. Your constant support means a lot.I don't usually like to weigh in on brain dead takes like this but did you even actually read the changelog yourself? 3300 renders is an insane update size, regardless of if it took 8 month. I have seen games many times take just as much, if not more, than that length of time only to release updates a fraction of the size. And then lets just ignore the fact that the other updates have been huge and the game already has more content than most around the site. Might be hard with whatever you got left in that empty skull of yours, but do even a little bit of critical thinking man. Crazy that people bitch even at the games that actually are updating with meaningful chunks of content. Drives me fucking nuts man.
Yes, we will have cases where Breast Expansion comes up in the main game. I don't think it'll be anything too crazy like the extras, but it will happen.
Same goes for height growth.
So there will be height growth LETS GOOO
Yeah.... i saw a post to supposely updateor add new tags but it seems like Radio silence, if they fix that then BE, GTS and FMG games could finally have a main hub to go to for once.Yeah. I have no control over what tags are set in the post, idk how to ask for a mod to update them.
scripts/options.rpy
init python:
preferences.set_mixer("sound",1.0)
preferences.set_mixer("ambience",1.0)
preferences.set_mixer("music",1.0)
Don't even remember this bit of code.Fromscripts/options.rpy
CigarRex: Not cool, man. Not cool.Python:init python: preferences.set_mixer("sound",1.0) preferences.set_mixer("ambience",1.0) preferences.set_mixer("music",1.0)
Set the defaults as you see fit, sure, but don't make players reset their volume settings every time they start the game.
We got a winner!Hoho ! I found the secret !
Also, couldn't help laughing upon reaching this screen, 'looks so darn goofy from this angleYou don't have permission to view the spoiler content. Log in or register now.