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3.60 star(s) 32 Votes

Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
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Hay, I mean Hey :giggle: All the Heys are spelled, Hay. What Hayseed wrote this script :D
Not a fan of constant derogatory putdowns, also not a fan of contsant overly sweet compliments.
 
Last edited:

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
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You mean the Bush poke through :) You should have seen it in person... It is a big part of the story also.
I didn't say that out loud did I..... The leadup is being laid out a little here in the Intro...
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
The Sister in Law [v0.01 Beta] - WT Mod v0.1

I've made a Walkthrough Mod (even though it's not really needed) that highlights the best choice in green.
I've also added a character renamer for the MC (for those that do not want to be known as Bill)

Download: WorkUpload

I like it (y)
Could you send me info or a text file with the Name Change so I may add it. I know a strange request, but I'm not even a Newbie more like Pre,Pre-K
 
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RIC0H

Well-Endowed Member
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Aug 8, 2020
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I like it (y)
Could you send me info or a text file with the Name Change so I may add it. I know a strange request, but I'm not even a Newbie more like Pre,Pre-K
in your script.rpy you just need to change this:

Code:
define be = Character("Becky")

define b = Character("Bill")

define br = Character("Brenda")

define d = Character("Deb")

    # The game starts here.

label start:

    # Show a background. This uses a placeholder by default, but you can
    # add a file (named either "bg room.png" or "bg room.jpg") to the
    # images directory to show it.

    scene bg room
To this:

Code:
define be = Character("Becky")

define b = Character("")

define br = Character("Brenda")

define d = Character("Deb")

    # The game starts here.

label start:

    # Show a background. This uses a placeholder by default, but you can
    # add a file (named either "bg room.png" or "bg room.jpg") to the
    # images directory to show it.

    $ b = renpy.input("What is your name? (Default: Bill)", exclude='{0123456789/*-+.`~!@#$%^&*()_+-=[];\,<>?:|/}')
    if b == "":
        $ b = "Bill"


    scene bg room
And then every time the word Bill is mentioned in the dialog, you need to change it to [ b ] (without the space either side of the b)

As an example, the first line shows as:

Code:
    b "Hi. I am Bill. I am married to Becky, and she has two younger sisters."
Should then be made like this:

Code:
    b "Hi. I am [b]. I am married to Becky, and she has two younger sisters."
 
Last edited:

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
in your script.rpy you just need to change this:

Code:
define be = Character("Becky")

define b = Character("Bill")

define br = Character("Brenda")

define d = Character("Deb")

    # The game starts here.

label start:

    # Show a background. This uses a placeholder by default, but you can
    # add a file (named either "bg room.png" or "bg room.jpg") to the
    # images directory to show it.

    scene bg room
To this:

Code:
define be = Character("Becky")

define b = Character("")
default b = "Bill"

define br = Character("Brenda")

define d = Character("Deb")

    # The game starts here.

label start:

    # Show a background. This uses a placeholder by default, but you can
    # add a file (named either "bg room.png" or "bg room.jpg") to the
    # images directory to show it.

    $ b = renpy.input("What is your name? (Default: Bill)", exclude='{0123456789/*-+.`~!@#$%^&*()_+-=[];\,<>?:|/}')
    if b == "":
        $ b = "Bill"


    scene bg room
And then every time the word Bill is mentioned in the dialog, you need to change it to [ b ] (without the space either side of the b)

As an example, the first line shows as:

Code:
    b "Hi. I am Bill. I am married to Becky, and she has two younger sisters."
Should then be made like this:

Code:
    b "Hi. I am [b]. I am married to Becky, and she has two younger sisters."
Thanks, just hope I can remember to use and not spell it out. I am a slow learner ya know... :)
 
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Frazzanova

Member
Jun 2, 2017
193
550
The writing needs some work. Seems very repetitive. I needed to remove my socks to count all the times the MC said he wanted to pour water on the witch to see if she'd melt, or how stupid dingbat is. The dialogue should flow more naturally. Mention it once, ok. Have her do something that's dumb, ok. Mention it again commenting on the dumb thing she just did, sure. But I think it was like 15 times in 3 minutes.
 

RIC0H

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Game Developer
Aug 8, 2020
2,058
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Thanks, just hope I can remember to use and not spell it out. I am a slow learner ya know... :)
Well you don't have to use [ b ], you can do something like this:

Code:
define be = Character("Becky")

define player = Character("")

define br = Character("Brenda")

define d = Character("Deb")

    # The game starts here.

label start:

    # Show a background. This uses a placeholder by default, but you can
    # add a file (named either "bg room.png" or "bg room.jpg") to the
    # images directory to show it.

    $ player = renpy.input("What is your name? (Default: Bill)", exclude='{0123456789/*-+.`~!@#$%^&*()_+-=[];\,<>?:|/}')
    if player == "":
        $ player = "Bill"


    scene bg room

    pause

    scene bill intro

    player "Hi. I am [player]. I am married to Becky, and she has two younger sisters."
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
I was thinking more on the slight humor tract, but I guess I slightly missed it.. Let me go get some water....... :) Some of it is recalled dialog from the source of the story..
 
3.60 star(s) 32 Votes