- Mar 5, 2021
- 922
- 1,135
questions:
- how impactful will the stats lust, domination and purity be? will they eventually lock you into one of three routes/endings? or will i simply have trouble winning later in the game if i have 30 lust already now?
- is Lauretta's delivery something that isn't implemented yet? and if it already is: what's the trigger to continue with her?
- will the futa content be optional? will we become a futa or will an npc or two be ones? as a guy myself i personally woudn't mind playing as a futa myself but woud rather avoid npc ones.
suggestions:
- in quite a few but not all cases there are names missing when someone speaks. for the sake of better readability you may want to look over the dialogues again and add names consistently where needed.
- placing arrows or something on map transition spots woud be sweet. i mean, i'm kinda sure that i've explored everywhere, but checking all the corner spots on the maps isn't particularly fun.
- giving us a message to inform us that we've reached the end of current content, be it with the general plot or character routes, is always nice.
- maybe it's just me, but i feel like many of the QT-events shoud be easy. perhaps not when a high class succubus assaults you, or fights in general, but simple temptation imho shoudn't be about a button-mashing skill check. if i'm tempted then i don't press anything anyway. to me an easy token resistance seems enough to say no. or (depending on its function in the game) you coud tie the difficulty to the lust stat, where it becomes harder to nope out the higher your corruption goes.
- how impactful will the stats lust, domination and purity be? will they eventually lock you into one of three routes/endings? or will i simply have trouble winning later in the game if i have 30 lust already now?
- is Lauretta's delivery something that isn't implemented yet? and if it already is: what's the trigger to continue with her?
- will the futa content be optional? will we become a futa or will an npc or two be ones? as a guy myself i personally woudn't mind playing as a futa myself but woud rather avoid npc ones.
suggestions:
- in quite a few but not all cases there are names missing when someone speaks. for the sake of better readability you may want to look over the dialogues again and add names consistently where needed.
- placing arrows or something on map transition spots woud be sweet. i mean, i'm kinda sure that i've explored everywhere, but checking all the corner spots on the maps isn't particularly fun.
- giving us a message to inform us that we've reached the end of current content, be it with the general plot or character routes, is always nice.
- maybe it's just me, but i feel like many of the QT-events shoud be easy. perhaps not when a high class succubus assaults you, or fights in general, but simple temptation imho shoudn't be about a button-mashing skill check. if i'm tempted then i don't press anything anyway. to me an easy token resistance seems enough to say no. or (depending on its function in the game) you coud tie the difficulty to the lust stat, where it becomes harder to nope out the higher your corruption goes.