Unity The taming massage parlor - Arin's story [NotDemo] [Warumiyo]

3.40 star(s) 5 Votes

aleksei00

New Member
Sep 1, 2023
1
0
21
Hello friends, the game opens for me but none of the values work and I can't do anything. Can you help me?
learn to read the comments, and many of your problems will be described there, but in short, this is not even a full-fledged game, but a demonstration of how it will look later, so there are almost no really working mechanics here.
 

DMRGMun

Newbie
Feb 20, 2019
73
109
115
Well, not demo can have 2 meanings...
1. It is at least in alpha phase
2. not even a demo...
 
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ExiledViper

Newbie
Nov 11, 2019
65
95
47
Played the demo, noticed it was pretty bare bones but was still excited for it after seeing the (conceptual) systems in place... That was, until I looked into the developer's history. A dozen games announced, and only two properly released... Hell, he's not even trying to hide his failure. Looked into the comments of one of his patreon posts, and when someone asked about "Sekscape" (which is STILL their banner on patreon, claiming it's in production :Kappa:), the dev outright says "Nah, it's dead." LMAO. The cycle for this dev seems to be something along the lines of; Plan for game, ANNOUNCE game and generate hype BEFORE confirming it can be reasonably accomplished, announce that the development for said game has been halted shortly afterwards (realizing it's outside of their scope), sometimes before a proper demo is even released. Really shatters my hopes for this game, unfortunately...
 
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lesgoxxx

Member
Jul 7, 2022
213
187
157
Played the demo, noticed it was pretty bare bones but was still excited for it after seeing the (conceptual) systems in place... That was, until I looked into the developer's history. A dozen games announced, and only two properly released... Hell, he's not even trying to hide his failure. Looked into the comments of one of his patreon posts, and when someone asked about "Sekscape" (which is STILL their banner on patreon, claiming it's in production :Kappa:), the dev outright says "Nah, it's dead." LMAO. The cycle for this dev seems to be something along the lines of; Plan for game, ANNOUNCE game and generate hype BEFORE confirming it can be reasonably accomplished, announce that the development for said game has been halted shortly afterwards (realizing it's outside of their scope), sometimes before a proper demo is even released. Really shatters my hopes for this game, unfortunately...
That's why this dev isn't the type for people to subscribe to. Only pay for a finished product.
 

tkl35

New Member
Jan 19, 2025
2
2
3
If you are a paid member of warumiyo's patreon, I would be grateful if you could let me know what is in the post on September 12th.

Is there any mention of being later than scheduled?

I used a translator so the expressions may be a bit strange. Please understand this.
 
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DEKU5342

New Member
Jul 17, 2024
3
13
70
We’ve been checking the supportive comments and DMs you’ve sent while waiting for the game, and we really appreciate it. Thank you so much! As for the demo, looking at the current progress, I think it’s going to take more time. I know you’re eager to play, but instead of rushing, I’d like to release a demo with the quality and amount of content we’re aiming for. Right now, the goal is around 40–60 minutes of playtime.

We plan to fully complete the basic massage part (excluding S/M massages) and release it. I’m also improving areas that were lacking in the “Not Demo,” such as polishing the illustrations, adding more character interactions on the maps, and carefully working on the tutorial section.

Since uploading the “Not Demo,” our thinking has been: rather than rushing out a demo, let’s use this extra time to build the actual demo we’d want to ship alongside release.

It's only recently we started planning new maps and objects outside of the lobby, and I’ve been adding those in—this alone takes quite a bit of time, from researching interior design references to implementation. On top of that, we’ve changed the gameplay system: the old version let you do massages three times a day before moving to the next week, but now it’s one massage per day. After that, the scene shifts into a late-night section for closing the shop, doing maintenance, or other activities (you can skip straight to going home if you want). Weekdays (Mon–Fri) are for massages, and weekends will feature extra heroine events or stat-building routines in this new system.

There’s also a system we’re still debating: after each weekend, you’d be able to choose your workdays and rest days for the next week. On rest days, instead of working you could strengthen your stats (like SM knowledge, stamina, or flirting skill) or recover energy. It’s still under discussion—we’re not sure if it’s worth implementing, since it might be better to invest time in other parts of the game.

Anyway, because we keep wanting to improve the graphics and gameplay systems, development often ends up taking longer. I think once we gain more experience, future titles will be developed much faster—but right now we’re still going through a lot of trial and error.

It’s probably going to take longer than I originally mentioned, but not as long as you might be worried about. Please hang in there just a little longer, and thank you as always for your support! ❤
 

tkl35

New Member
Jan 19, 2025
2
2
3
We’ve been checking the supportive comments and DMs you’ve sent while waiting for the game, and we really appreciate it. Thank you so much! As for the demo, looking at the current progress, I think it’s going to take more time. I know you’re eager to play, but instead of rushing, I’d like to release a demo with the quality and amount of content we’re aiming for. Right now, the goal is around 40–60 minutes of playtime.

We plan to fully complete the basic massage part (excluding S/M massages) and release it. I’m also improving areas that were lacking in the “Not Demo,” such as polishing the illustrations, adding more character interactions on the maps, and carefully working on the tutorial section.

Since uploading the “Not Demo,” our thinking has been: rather than rushing out a demo, let’s use this extra time to build the actual demo we’d want to ship alongside release.

It's only recently we started planning new maps and objects outside of the lobby, and I’ve been adding those in—this alone takes quite a bit of time, from researching interior design references to implementation. On top of that, we’ve changed the gameplay system: the old version let you do massages three times a day before moving to the next week, but now it’s one massage per day. After that, the scene shifts into a late-night section for closing the shop, doing maintenance, or other activities (you can skip straight to going home if you want). Weekdays (Mon–Fri) are for massages, and weekends will feature extra heroine events or stat-building routines in this new system.

There’s also a system we’re still debating: after each weekend, you’d be able to choose your workdays and rest days for the next week. On rest days, instead of working you could strengthen your stats (like SM knowledge, stamina, or flirting skill) or recover energy. It’s still under discussion—we’re not sure if it’s worth implementing, since it might be better to invest time in other parts of the game.

Anyway, because we keep wanting to improve the graphics and gameplay systems, development often ends up taking longer. I think once we gain more experience, future titles will be developed much faster—but right now we’re still going through a lot of trial and error.

It’s probably going to take longer than I originally mentioned, but not as long as you might be worried about. Please hang in there just a little longer, and thank you as always for your support! ❤
Is this the content of the post on September 12th? thank you so much.
 
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AscendantRaven

New Member
Oct 30, 2018
2
9
13
Is this the content of the post on September 12th? thank you so much.
Yes, it is. They've been radio silent for just over a month now, no updates or responses in the chat since September 11th.

EDIT: They finally responded, not much progress to report currently. Apparently they've been struggling with the workload lately. Should be an update within the next week.
 
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gugukinh

New Member
Dec 17, 2017
2
26
141
Hey everyone, it’s been a while!
Sorry for the long silence — I know it’s been quite some time since our last update.
Many of you might’ve already seen what we shared in the group chat, but for those who haven’t, we’re finally back after taking some time off to recover from burnout and other things.

Since development had been paused for a while, some parts might feel a bit short in content, but I’d like to briefly share what we’ve been working on lately.

First, we’ve introduced a new UI system for the massage interactions — covering the existing hand, mouth, dick, and nose commands.



Because there are so many interaction points, we tried to make it as intuitive and clean as possible, so that you can use multiple commands easily without feeling overwhelmed. I hope you’ll like how it turned out.

Next, we’ve started placing various objects on the map.
To make the management simulation aspect feel stronger, facilities can now be upgraded as your parlor’s reputation grows.




With each upgrade, the visual appearance of the shop also changes — expanding its size and showing more luxurious details.
We’ve prepared five stages of exterior evolution to reflect that progression.


We’ve also built night-time versions of all maps, since we were planning to include maintenance work and special night events later on.


The shower room and restroom objects for stages 4 and 5 are still in progress, but as your parlor expands and gains reputation, more and more interactive elements will become available.

That’s all for this post!
We had a really good rest, so now it’s time to get back to work with full energy again!
 

AscendantRaven

New Member
Oct 30, 2018
2
9
13
Here's an update for you guys. Demo releases on the 28th.

"Hey everyone, just checking in to let you know We're alive! We’ve been working hard on a bunch of things, and I know it probably sounds like the boy who cried wolf at this point with all the delays, but I’ll be uploading the demo on November 28th!

I know we should be updating you through a proper devlog, a “No Title” post, or an official announcement, but there’s been so much progress and so many moving parts that trying to organize everything into a full post ends up eating quite a lot of time. So I’m really sorry for giving updates in this more casual way.

Thanks for waiting just a little longer!"
 
3.40 star(s) 5 Votes