We’ve been checking the supportive comments and DMs you’ve sent while waiting for the game, and we really appreciate it. Thank you so much! As for the demo, looking at the current progress, I think it’s going to take more time. I know you’re eager to play, but instead of rushing, I’d like to release a demo with the quality and amount of content we’re aiming for. Right now, the goal is around 40–60 minutes of playtime.
We plan to fully complete the basic massage part (excluding S/M massages) and release it. I’m also improving areas that were lacking in the “Not Demo,” such as polishing the illustrations, adding more character interactions on the maps, and carefully working on the tutorial section.
Since uploading the “Not Demo,” our thinking has been: rather than rushing out a demo, let’s use this extra time to build the actual demo we’d want to ship alongside release.
It's only recently we started planning new maps and objects outside of the lobby, and I’ve been adding those in—this alone takes quite a bit of time, from researching interior design references to implementation. On top of that, we’ve changed the gameplay system: the old version let you do massages three times a day before moving to the next week, but now it’s one massage per day. After that, the scene shifts into a late-night section for closing the shop, doing maintenance, or other activities (you can skip straight to going home if you want). Weekdays (Mon–Fri) are for massages, and weekends will feature extra heroine events or stat-building routines in this new system.
There’s also a system we’re still debating: after each weekend, you’d be able to choose your workdays and rest days for the next week. On rest days, instead of working you could strengthen your stats (like SM knowledge, stamina, or flirting skill) or recover energy. It’s still under discussion—we’re not sure if it’s worth implementing, since it might be better to invest time in other parts of the game.
Anyway, because we keep wanting to improve the graphics and gameplay systems, development often ends up taking longer. I think once we gain more experience, future titles will be developed much faster—but right now we’re still going through a lot of trial and error.
It’s probably going to take longer than I originally mentioned, but not as long as you might be worried about. Please hang in there just a little longer, and thank you as always for your support! ❤