HTML Completed The Time of Cherries [Build 17] [obsessionau]

3.60 star(s) 17 Votes

obsessionau

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Sep 27, 2018
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On the end of week report screen, please add when concubine is ready to receive a title if possible.
I wasn't sure where to add this because it is more of a status change rather than to do with the studio or budget but yes there needs to be some sort of notification. Another thought is to have a note pop up in the main studio screen saying that the concubine wants to talk to you. Also I might change the order the concubines are listed with the newest at the top, rather than the bottom of the concubine page.

Once the antagonist story is complete, models that were hired by him should probably be avaliable in the model pool to hire since his empire has pretty much collapsed. It would also give an extra incentive to complete the story, especially for non-Nemesis deception playthroughs.
This makes sense. I don't think the competitions take this into account either, mind you another owner could take over the studio.
Another thing I could add is allowing the player to select up to 3 models from that studio to move over to your own studio.

---

...another thing I have been considering is that with Self employment on the last day of the week a second contract is offered. This would still mean that Full Time employment of 1 contract every 2 days is more frequent. But 2 contracts every 5 days plus significantly less weekly costs should put it back to being a worthy upgrade consideration particularly when you are contending with concubine and lounge weekly costs etc...
 
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obsessionau

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Sep 27, 2018
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I'm guessing this is a bug, when a models openness triggers an additional card and your makeup artist helps you get a new card you still only get 3 cards.

View attachment 2164848

Edit :- Happened again, this time without the artists help.
Ahhh this was a error I noticed a while ago, but since forgot about.
In short what is happening is that your assistants are trying to get you unique photos and there are no photos left by the time you get to your fourth photo.

The downside to this is that you do not gain the income of the fourth card.
On the plus side, if you have both assistants and 7/8 cards found, your assistants will ALWAYS get you that last unique card.

I will modify the code so that the cards your assistants pick stay in the pool to possibly get picked again.
 
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Plonk

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Another thought is to have a note pop up in the main studio screen saying that the concubine wants to talk to you. Also I might change the order the concubines are listed with the newest at the top, rather than the bottom of the concubine page.
On second thought, that would be more ideal. The end of week report is already quite "busy", especially late game.

This makes sense. I don't think the competitions take this into account either, mind you another owner could take over the studio.
Another thing I could add is allowing the player to select up to 3 models from that studio to move over to your own studio.
I noticed that, every competition I did after completing the story didn't have the antagonist's studio models. In fact I thought that models already went back into the model pool after the quest, it was only when I went into the debug menu to check that I noticed the models were still under his emplyment.

I like the idea of someone else taking over the studio. In fact that's probably more realistic although that studio's repetation would be in the dirt at that point. Maybe a way to "infiltrate" the opposing studio to "steal" models or make them leave so that they are back in the model pool.
Just chucking ideas here, but could be a new upgrade after finishing the story were you get a new staff spot (Marketing Director/Influencer/Scout). Once per week for a fee you could send that staff member off to try and persuade a model to leave their services, maybe also have a higher fee to get that model into your studio instead. Or it could share the same space as the website stuff where you can use a slider and every week there's a small chance of recruiting a random model.

...another thing I have been considering is that with Self employment on the last day of the week a second contract is offered. This would still mean that Full Time employment of 1 contract every 2 days is more frequent. But 2 contracts every 5 days plus significantly less weekly costs should put it back to being a worthy upgrade consideration particularly when you are contending with concubine and lounge weekly costs etc...
Couldn't agree more. I noticed even late game part-time is still more ideal as contracts become the main bottleneck. Especially if you get unlucky with RNG.
 

obsessionau

Member
Game Developer
Sep 27, 2018
268
368
When you first start the game you will have:
1668579051180.png

Model'sCore is the only file loaded which contains 70 models with 25 unique events (in this build).
To add ModelsExtended just click the Load button to load it in

1668579071643.png

It should show 170 models loaded into the game at the bottom. N/A is shown under total for relationship as events are not loaded in until you aquire the model associated with the event.

Plonkers
If you want to add Plonkers Mod, you can write the associated LSM file in the box:
1668579292766.png

If successful it should look something like this:
1668579367262.png
Pay attention to the Loaded section with Models as you can sometimes get some weird stuff happening and it will show the same number of models as the last mod loaded despite it not loading any models:

1668579552419.png

PlonkersExt has 192 events which it loaded, just no models. This is an annoying issue that also sometimes occurs when loading a mod with a bad filename. Unfortunately I don't know enough about JavaScript or Sugarcube to communicate this back in a way Sugarcube understands.

The mod lsm files are found in the data folder. If you do write a bad filename, just hit the reset button.
Clicking Let's begin will save the mods for next time (you just need to click the load buttons).
 

ElBrento7

Newbie
Dec 27, 2020
20
3
When you first start the game you will have:
View attachment 2172835

Model'sCore is the only file loaded which contains 70 models with 25 unique events (in this build).
To add ModelsExtended just click the Load button to load it in

View attachment 2172837

It should show 170 models loaded into the game at the bottom. N/A is shown under total for relationship as events are not loaded in until you aquire the model associated with the event.

Plonkers
If you want to add Plonkers Mod, you can write the associated LSM file in the box:
View attachment 2172838

If successful it should look something like this:
View attachment 2172840
Pay attention to the Loaded section with Models as you can sometimes get some weird stuff happening and it will show the same number of models as the last mod loaded despite it not loading any models:

View attachment 2172844

PlonkersExt has 192 events which it loaded, just no models. This is an annoying issue that also sometimes occurs when loading a mod with a bad filename. Unfortunately I don't know enough about JavaScript or Sugarcube to communicate this back in a way Sugarcube understands.

The mod lsm files are found in the data folder. If you do write a bad filename, just hit the reset button.
Clicking Let's begin will save the mods for next time (you just need to click the load buttons).
It says Minimum Files Needed
 

rb813

Well-Known Member
Aug 28, 2018
1,092
651
From what I gather so far, there's no way to drop models from your list except to make them concubines, and no way to reduce your stress except concubines and house upgrades?
 

obsessionau

Member
Game Developer
Sep 27, 2018
268
368
From what I gather so far, there's no way to drop models from your list except to make them concubines, and no way to reduce your stress except concubines and house upgrades?
Dropping models can be through mental breaks (drug/alcohol/depression 3 times) or through concubine as you say.

Stress can be reduced mainly through house upgrades and later on through the office screen after concubining a girl for 8 weeks and giving her a specialisation where she will reduce your stress a bit each week.
 

rb813

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Aug 28, 2018
1,092
651
concubining a girl for 8 weeks and giving her a specialisation where she will reduce your stress a bit each week.
Is that "Lady of Graceful Beauty" or is there a different one? I've already given that to a couple girls, but it seems to only do a one-time reduction.
 

Plonk

Member
Jul 9, 2017
320
282
Completing the main storyline also gives you a significant permanent stress decrease.
 
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obsessionau

Member
Game Developer
Sep 27, 2018
268
368
Is that "Lady of Graceful Beauty" or is there a different one? I've already given that to a couple girls, but it seems to only do a one-time reduction.
Each time you concubine a girl, reduces the number of girls in your books which will automatically give a stress reduction, then the lady of graceful beauty will give another. You can actually end up with negative stress.
 
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rb813

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Aug 28, 2018
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Each time you concubine a girl, reduces the number of girls in your books which will automatically give a stress reduction, then the lady of graceful beauty will give another. You can actually end up with negative stress.
Right, I was just asking because you said "she will reduce your stress a bit each week," and the Graceful Beauty thing only seemed to be doing it once (for each girl), so I wasn't sure if I was doing something wrong.
 

rb813

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Aug 28, 2018
1,092
651
Can I make a suggestion for a quality-of-life improvement? When you're on the screen to select a girl for a contract, I think it would be helpful if there were some kind of note or icon to indicate which girls won't go any further until they get more contracts. It appears that you just lose your opportunity to take a contract if you exit out of that screen to go back and check which girls need the help, so having it indicated there on that screen would save me from having to remember who needs them.

This is a much bigger change, but while I'm making suggestions, I think it would be really cool if there were an optional (as in, it doesn't break the game if a girl doesn't have it) fifth row of images for hardcore. I know there are some girls with hardcore events, but I think it would also be nice to have that kind of image as regular photosets, at least for the girls who are actually pornstars.
 

Plonk

Member
Jul 9, 2017
320
282
Can I make a suggestion for a quality-of-life improvement? When you're on the screen to select a girl for a contract, I think it would be helpful if there were some kind of note or icon to indicate which girls won't go any further until they get more contracts. It appears that you just lose your opportunity to take a contract if you exit out of that screen to go back and check which girls need the help, so having it indicated there on that screen would save me from having to remember who needs them.

This is a much bigger change, but while I'm making suggestions, I think it would be really cool if there were an optional (as in, it doesn't break the game if a girl doesn't have it) fifth row of images for hardcore. I know there are some girls with hardcore events, but I think it would also be nice to have that kind of image as regular photosets, at least for the girls who are actually pornstars.

For your first point, try setting out your page like this. Sort by contracts then desending .This helps with figuring out who needs contracts as it will list the ones who need them more at the very top, even on the contracts screen. Not ideal I know but it's best workaround I've found so far.

I'd love a fifth category for hardcore/toying/masturbating and if memory serves it was suggested previously. I think it would need considerable changes to the code.
 
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rb813

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For your first point, try setting out your page like this. Sort by contracts then desending .This helps with figuring out who needs contracts as it will list the ones who need them more at the very top, even on the contracts screen. Not ideal I know but it's best workaround I've found so far.
Thanks for the suggestion, I think those different views could be useful for some other things. But it's not gonna help with the problem of who to select for contracts at the moment, because most of the girls who have done a higher number of contracts in my current batch of models are still stuck (they're just waiting to unlock the nude set instead of topless or whatever). I just did a bunch of concubining and auditioning, so almost no one has more than 3 contracts right now. I guess that display mode would at least let me see at a glance which girls have finished all the contracts they'll ever need (I think the number to unlock nude is 6?).

I'd love a fifth category for hardcore/toying/masturbating and if memory serves it was suggested previously. I think it would need considerable changes to the code.
I might try to poke around in the code a little, but I'm not any kind of expert in this language, so I don't have high expectations. I think what I'll probably land on at the end of the day is ignore the names of the sets (or change them, which doesn't seem hard), make the third set be either topless or nude (I'm 100% a boob man, I don't really care whether I can see a pussy or not, so topless and nude are basically the same to me), and then the fourth set can be the more hardcore stuff, without changing any code.

Of course, another option that doesn't require any major changes is to just add a lot of events. There could be a generic "hardcore photoshoot" event for any girl who's actually a pornstar, or multiple unique/template events built around the specific scene a set of images come from. That would be appealing on one hand because it allows for a sequence and internal progression of images (one with clothes on, then undressing, then blowjob, then sex, then cumshot, or something along that line). The problem I have with it is that events seem to be intended for elements of character or relationship development that happen after the shoots or done, not for a further exploration of the shoot itself. You don't get money for events, they aren't repeated, and you don't have any way to check in-game whether you've triggered all the events for a specific girl (as far as I know). So thematically, it doesn't seem like events are the right choice for modeling gigs that are just more hardcore, at least not without changing the code, which is exactly what this solution was supposed to avoid.

...I think maybe what I'd be doing, if I had the ability to manipulate the code however I want, would be to have a fifth button for "Organize a hardcore shoot," but not have it be connected to a set like the other four. Instead, it would be set up to check whether the girl has a "HardcoreShoots" folder. If she doesn't, then it would just display some filler text about doing a hardcore shoot and give you some money. If she does, then it would randomly select one of the subfolders within HardcoreShoots and show the images from that folder. For my druthers, it wouldn't even need to show all of them or have text describing what was going on (at least, not with any specificity). In fact, I think it would almost be better if it randomly picked four images from the folder, but made sure they were in sequence. So like, if you had images in the folder labeled "01" to "20" (and those file names were labeled in sequence of how the scene progressed, with 01 being fully clothed and 20 being after the cumshot), then one time the game might show images 02, 04, 11, 12, and another time it shows 10, 14, 17, 20. That seems like it would be an ideal way to make life easier for the people importing the images. Even if you just downloaded one image set for a girl, it won't be too repetitive, because you're not seeing all the images every time like you would with an event, but you're still seeing a sequential progression that makes this feel like a hardcore scene, and not just a random mishmash of images. And the fact that a hardcore shoot works differently than the other four types means the code could stay the same as far as the achievement for completing a girl's set and concubining and such. The hardcore shoot would be more like bonus content after you've "won" with a girl, not something that's part of the path toward winning.

Yes, I believe that would be an ideal solution for me. Too bad there's very little chance I would be able to figure out how to do that in HTML/js. I'd have a higher fighting chance of eventually figuring it out in Unity, but obviously that wouldn't help much unless I rebuilt the whole game from scratch, which I hardly want to do. Let me know if this idea really appeals to you and then we can try to tag-team it. Otherwise, I think it'll probably just be one of those ideas I have that remains strictly theoretical (of course, the dev is free to steal it).
 
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rb813

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Aug 28, 2018
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Adding a button which would hypothetically point to a fifth type of shoot is the easy part. :ROFLMAO: 1670329347145.png
(To be clear, what happened here is that I wanted to see how hard it would be to add a fifth button next to the other "organise a shoot" buttons. Adding the button itself was a simple matter of copying and pasting the block of code for the nude shoot button and changing the $shoottype value, but then of course when you click on the new button, it just results in everything erroring out because the rest of the game's code doesn't expect a fifth shoot type.)
 
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MrBloobby123

Member
Sep 30, 2021
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love to see an extra row for porn. what rb813 suggests is similar to how a photographers lies does the city studio but i think its better to have it set out to how it is now and have 8 pics to unlock.

not a coder or anything but wouldnt a simple flag to check if a model has hardcore content or not work? that way you wouldnt have to rebalance much and it wouldnt affect achievements.
 
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