- Dec 29, 2017
- 908
- 519
View attachment 272819
Overview:
This mod adds a cheat menu to the game.
It allows you to add/subtract values of the gamestate, such as NPC score, quest progression, money, energy, gentle/rough score, etc, see the "Variables Guide"
Updated: Apr 4, 2019
Game/Creator: The Twist /You must be registered to see the links
Modder: dsconstructor
Mod Version: 1.0.3Beta
Game Version: Any Version
Language: English
Usage:
Hit F9 to toggle the menu
Installation:
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Features:
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You must be registered to see the links(by: AngelOfDeath)
Change-Log:
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Source Code:
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Its a bug, see #19,155 on how to fix.good night
sorry to bother again
but I wanted to know if I made a mistake.
or if there is a bug and how to repair
I'll try shift F9 and see if that works for me too.When I just use F9 it sends me to my home screen on my cpuJust chiming in again but for my game hitting just F9 doesn't work but doing Shift + F9 does open the menu just like I did for the v31 of the game.
I'm stumped as to what is different on my rig but hopefully this helps someone else.
On my rig I would get nothing at all. Honestly it sounds like you are on a laptop that uses F9 as a home/desktop shortcut. Does hitting F9 in other programs/games do the same thing?I'll try shift F9 and see if that works for me too.When I just use F9 it sends me to my home screen on my cpu
yes it does it for all of them can't figure it out for the life of meOn my rig I would get nothing at all. Honestly it sounds like you are on a laptop that uses F9 as a home/desktop shortcut. Does hitting F9 in other programs/games do the same thing?
In the code i'm checking specifically for the F9 key and nowhere am i checking for the shift key, for some reason unity does not detect it as F9 on your machine.Just chiming in again but for my game hitting just F9 doesn't work but doing Shift + F9 does open the menu just like I did for the v31 of the game.
I'm stumped as to what is different on my rig but hopefully this helps someone else.
Ditto!Just chiming in again but for my game hitting just F9 doesn't work but doing Shift + F9 does open the menu just like I did for the v31 of the game.
I'm stumped as to what is different on my rig but hopefully this helps someone else.
On my rig I have a background program called Display Fusion that I have F10 set as a manual screen saver button. As for in game function F10 doesn't work as far as bringing up the State menu but F11 functions just fine in opening the Commands menu.In the code i'm checking specifically for the F9 key and nowhere am i checking for the shift key, for some reason unity does not detect it as F9 on your machine.
Do you get the same behavior with the F10 and F11 shortcuts?
I've been pretty busy lately but once i get some free time i can try at looking into some debug code for input to see what your system is doing differently when pressing that key.
Since F11 works just fine, that tells me its specific to your system, something might be intercepting the key before unity gets it.On my rig I have a background program called Display Fusion that I have F10 set as a manual screen saver button. As for in game function F10 doesn't work as far as bringing up the State menu but F11 functions just fine in opening the Commands menu.
F1-F9 are not touched by any other background programs or macros and I double checked this when I was having issues last time.
When I have more time I will disable Display Fusion and see what happens. As far as your code as rusty as I am I can't see anything wrong on your end so maybe it is something on my end.Since F11 works just fine, that tells me its specific to your system, something might be intercepting the key before unity gets it.
All hotkeys are handled exactly identical, i have a window/menuYou must be registered to see the linksthat has the implementation and the other menu's are inheriting this base class, and i pass just a single key to set the hotkey in each menu,You must be registered to see the linksfor F9, andYou must be registered to see the linksfor F11.
Without looking at the gamecode, this is likely done with a RandomInteger to make a random roll,The walkthrough mentions that there is a 50% chance for a particular event (eg step 577). In the cheat menu, can I change this 50% of fail to other 50% of success and no mess up with the game?
Sorry for bad english.
Thats a first, i dont see how the mod would cause that as i don't touch shaders/textures/models at all.my game just looks like this after i put in the mod how can i fix it?