I just wanted to add since testing out the 1.04 "beta", and then later seeing you made it official, then posted 1.05,
That this mod is AWESOME.
(bit of a long run explanation and thank you)
Between this and finding out i can modify some of the regkey values that the game also checks, and edit those on the fly, that makes this game actually playable. Cuts out the unnecessary grind, lets you save some real life time in not having to wait for all the transitions and scene changes all the time, by then editing the score values and what not to not have to grind out the same events over and over...
So yea.. between the screen dumps and the walkthru.. yea it kinda spoils the "surprise" since you kinda have to "read ahead" anyway.. but the time you take to do that, you save at least 2x/3x time in just not having to do the stupid GRIND....
and between that and the screen dumps and seeing the game variables, it helps to explain why you see some scenes and not others.
The only annoying thing is some of the variables are read from the registry.. and even if you -can- change those in the game mod, the game still reads from the reg entry instead. Some of those, iv discovered, you can edit on the fly and they seem to then take effect on the next scene change. Like what day it is.. (see other note below)
There are are some (int)'s that even within the scene dumps i cant figure out how the game arrives at their values..
One that comes to mind is one called mailboxmath, in the scene dumps i can find where it checks the variable, not where it actually sets or changes it.. so it must be some function within the exe itself, so for that, i had to burn days let the game change it (was to get the coupon for billy covered in the walkthru).
Another thing to, is some String values (like what day it is) you cant change in the mod, because as referenced above, some values are regkey defined, and "what day it is" is one of them. ( Did find out you can change what day it is on the fly, which requires manually typing in the hex codes for the spelled out day (including what looks like an ending 00 for a "." (period) at the end). No more having to burn days just to get to the beginning of the week again.
Would there be a way to have the variables that are "read-only" at least within the mod set to another text color? I would suspect modifying the regkey variables might be a bit outside the mods capabilities?
Thank you DS for your efforts!