Hey everyone, just wanted to let you know that I'm still working on the Mod, don't give up hope!
So with the 0.8.1 hot fix there are a few changes Saddog made that are slowing things down a bit.
Because of some of the issues people were having with the layered images possibly causing memory overflow crashes, he changed the way we formatted the clothing overlay images. The original layered images that were 1920x1080 images with the clothing overlays in place and transparency around them. The new ones are just the clothing overlays with no transparency around them. These images need to be positioned manually in the code.
There are a few ways to do this. Saddog went a direction that I personally would not have gone. And I'll explain why.
This would have been my way:
Python:
#Original Version:
image 12pm003niccorruption1= "images/12pm003niccorruption1.webp"
#My Version:
image 12pm003niccorruption1= Fixed(Image("images/12pm003niccorruption1.webp", xpos=244, ypos=291))
Using this method, you can set the position for the image in one place and leave the rest of the code alone.
But instead, Saddog left his image definitions like this:
Python:
#Original Version:
image 12pm003niccorruption1= "images/12pm003niccorruption1.webp"
And added positional code throughout the rest of the script like this:
Python:
if nicolereddresswear == True:
show 12pm003niccorruption1:
xpos 244
ypos 291
elif nicolebabydollwear == True:
show 12pm003niccorruption2:
xpos 244
ypos 291
elif nicolesweaterpantswear == True:
show 12pm003niclove1:
xpos 244
ypos 291
elif nicolerobewear == True:
show 12pm003niclove2:
xpos 244
ypos 291
else:
show 12pm003nicnormal:
xpos 244
ypos 291
if alexisrockerwear == True:
show 12pm003alecorruption1:
xpos 1192
ypos 454
elif alexislingeriewear == True:
show 12pm003alecorruption2:
xpos 1192
ypos 454
elif alexisjeansskirtwear == True:
show 12pm003alelove1:
xpos 1192
ypos 454
elif alexisgridwear == True:
show 12pm003alelove2:
xpos 1192
ypos 454
else:
show 12pm003alenormal:
xpos 1192
ypos 454
This way adds a lot of extra coding you have to do through out the game's script files and it can be easy to miss spots if you're not careful.
I'm betting Saddog was in a rush to get a fix out and just went with the quick and dirty way. If you didn't know how to use my version, it would have taken some additional time researching it and some trial and error in implementing it.
But as things are, there are now two versions of the game, 0.8 and 0.8.1 (geared for slower computers according to Saddog) which are essentially the same thing, but with two different clothing asset lists and some hefty, albeit simple, changes to the code.
I'm having to change the mod so that it recognizes which base version is being used, 0.8 or 0.8.1, and then applies a code variation accordingly. It's taking a bit longer than I wanted.
Additionally, I have a fairly heavy workload at my regular job right now, so I have that to contend with.
That being said, I'm still trying to bust this out as fast as I can. I'm making progress and don't think you'll have to wait nearly as long as <shudder> last month's update.
Thank you everyone.