okonwame
Newbie
- Oct 18, 2025
- 46
- 87
- 18
In this game, characters don’t level up in the traditional way. Like in Fear & Hunger, progression comes from items, choices, and affinity rather than EXP. This is intentional, to keep the focus on survival and decision-making.How to gain exp? Winning battles doesn't increase it, having sex doesn't increase it.. only some invisible stat called "Affinity".
In upcoming updates, missions will grant special abilities to further expand progression. Not all planned enemies have been implemented yet, which is why the combat system may feel incomplete for now. As the project grows, these features will be added to make the experience deeper and more challenging
That’s the general vision for the game, but gameplay may be adjusted based on the feedback gathered through the Discord surveys. I want to make sure the project evolves with the community’s input.