Multifan90
New Member
- Jan 20, 2024
- 14
- 28
Hmmm? Character creation? Pregnancy? Based on Degrees of Lewdity?
You had my curiosity, now you have my attention.
You had my curiosity, now you have my attention.
Hello how can I play this game on mobile offlineyou know what? i think you're taking inspiration from the wrong source. DoL is a good game for what it is, but what you're going for seems more like a cross of Abyss Diver interactive...and Corruption of Champions. specifically, the Xianxia mod. more specifically, the Ebony Labyrinth in the xianxia mod.
allow me to explain if you haven't played it.
the ebony labyrinth is an infinitely looping dungeon that gives exp rewards for every ten floors you explore. every fifty throws a unique, labyrinth-only boss at you that drops unique gear and transformation items. every hundred floors contains a pool that you can use to upgrade a weapon into a legendary/unique variant. every time you explore up to fifty floors you have the option of dropping 'down' a level, that increases the difficulty and exp/money rewards accordingly.
now, this is a game where you explore a hole that gets progressively deeper and more dangerous, and more difficult with rewards to match, i assume. you could do what i think you're going to do with this, which is make each floor a unique thing that has its own unique enemies, curses, and locations...or, you could take from the Ebony Labyrinth. you could make it so every ten floors you fight a boss, and after fighting the boos you get a drop related to that boss; a weapon, armour, a transformation item, or even a unique companion if you do something special beforehand - that is, if you're adding companions. after beating the boos you get the option to retreat back to the safe zone, or to drop down a level. the next level is much harder, composed of fifteen floors, and every level afterwards goes up by five. so floor three is composed of twenty, floor four of twenty five, and so on and so forth.
the point is, all you'd need to do is make the general enemy set up of the level, and what drops and rewards there is a chance of getting, along with level-specific curses and whatnot. you won't have to handcraft everything because all you need to do is make a general outline for now, and fill it in as you go.
an example of what i'm envisioning is this; let's say level one is a plant-based floor. so the enemies are plants and things that thrive on plants, like insects, living vines, trees, things like that. starting on floor one you get the basic bitch enemies, like the weakest insects and the easiest vines. then as you get deeper you find yourself fighting harder and harder, and much more common, enemies. the boos at the end is suited to the theme, so something like a dryad that controls a grove, or some obscure nature spirit of a sort. you kill it, it drops you a themed weapon, armour piece, or transformation item, and gives you the option to go down to the newest level or not. this incentivises the players to go up, prepare, and go through it all again to get their level up and fight the boss again to drop more of the armour set, or more of the tf items. the curses in the area would revolve around that theme, too, so anything to do with sprouting tentacles or ovipositors, insect transformation, plant transformations, things like that. every level would be like that, centred on a theme and always making sure players want to keep going down.
...sorry, i let this get aay from me. i see something that looks fascinating and genuinely interesting, and something i haven't seen much of before, and i just spew ideas. sorry about that.
EDIT: i wrote boss as boos and you know what? that's what they are now. i no longer fight bosses, i fight boos.
Player: Oh no, I'm going to end up in this animal's stomach...After messign around with it for a while, it doesn't look like vore is implemented yet.
*Sex* isn't even implemented, unless you count jerking off/frotting only.After messign around with it for a while, it doesn't look like vore is implemented yet.
i'm a little bit lost. the english here is pretty good, actually, in an unpolished sort of way. it's definitely a first draft, and honestly, are you gonna complain about poor english from someone that can actually write english as comp0ared to the poetry-spewing MTLs on here?I have no idea what I am doing, got lost with bad english, as in this game even says west when it means work.
So you can play the game without being completely confused as to where your meant to go, what your meant to do, and where things are?i'm a little bit lost. the english here is pretty good, actually, in an unpolished sort of way. it's definitely a first draft, and honestly, are you gonna complain about poor english from someone that can actually write english as comp0ared to the poetry-spewing MTLs on here?
just assume they're spelling mistakes, my guy, and don't get all bent out of shape on them.
I'd have to re-download to find the exact part, however as whole none of the labels seem to actually give enough detail to make out what is inside of them, and a bunch of resources are spent on each transition from locations.My man, if you got an issue with the translations, let me know where, cause on my end I can't find it. That said
"The project is still very much in the early prototype phase, things will break a lot and things will be missing."
Theres going to be placeholder art, missing translations, crashes, missing content.
The demos out there so people can try its broken ass quality, and let me know what else they want to see, at this point its not a game.
You need to undress first, both your character and the npc.*Sex* isn't even implemented, unless you count jerking off/frotting only.
What I mean with the map is that even if it looks basic, as long as the player has visual representation of the area, it's good enough for them.The whole map idea is something Ive been going back on forth on alot. Liliths throne works with it, but man it looks basic. The current plan is more like a fully dawn map, with dotted lines showing the paths as you explore it. So we'll see how it goes.
Everything else super helpful!
Personally, no. But as long as content can be turned off, it won't turn me off from the game. In face I disabled a lot of toggles.Legitmate question, do you want this? I know nothing about vore, but Im more than happy to add this in. Furthest Ive gotten is in DoL when a giant snake eats you so my plan was just big giant plants, or things the size of whale. But wolf?
If I were you id consider opening up a poll to guage the level of interest before deciding where to focus your efforts so you dont waste time making content that maybe only a few people are interested in, vs making content the majority is interested in.Legitmate question, do you want this? I know nothing about vore, but Im more than happy to add this in. Furthest Ive gotten is in DoL when a giant snake eats you so my plan was just big giant plants, or things the size of whale. But wolf?