my kneejerk reaction is to be childish and say "i refuse", but i'll try... (tired af rn so forgurve)
a lot of stuff is just kinda, dropped on the player without any sort of of tutorialization or foreknowledge. in fact i'm pretty sure the only things given any sort of forewarning are liz' racing game minigame, and that you'll be going to college, but college doesn't work past the first interaction, neither does anything with the teacher past the first day of college.
the clickables for money are sometimes visible, often invisible
there are a couple instances where a character name is mislabeled when speaking
the quest marker (!) is very shy and only shows up when there are quest changes it seems, but not for all quest changes. i also can't figure out how to make it appear otherwise.
every great now and then a character will exist in 2 different locations, usually attributed to a quest or something.
as for design, i'm not sure what the dev used to render this, but there are very noticeable polygonal seams and sharp edges where...well, where you really wouldn't want them. maybe it's because of the oversized assets? the girls are attractive, sure, but it makes me feel like i'm playin a sims 3 story. also, gotta ask, why am i stealing from my home? and if i'm doing that, why is there an arbitrary "Enough for today" preventing further looting? Narratively bizarre and backwards. I'm not sure if the dev intended to institute a job system or not, but that seems likely.
ed. seems like there is a job thingy, but strangely enough it didn't tell me how much i got. additionally it seems if i pull up the quest thing, i can click on other interactables in the scene, not sure if it breaks anything.