Hi. Thank you all for kind words and support.
I'm sick of AAA developers pushing out the same boring game and hand holding the player throughout. Maps with chores marked on it so you don't have to think. I may be old but I miss having to find my way through the game and think for myself(thank god we have Baldurs gate 3 now). That's why I am making this game for last 4 years. It's not perfect(nothing is) and it's not finished. That being said it is no cash grab, I made like 500$ in a year since my Patreon launch and spent 3-4000$ on development so far so it is still just a one man's hobby. All others are either my friends and family or paid from my own pocket.
Nothing in this game is just store bought. Every asset has been extensively modified or created from scratch. I am a programmer and 3d sculptor/graphic artist.
Characters are place holders. Real version is not finished yet. They are wet for they appear in water and walk in the rain. The game has physical damage system based on real world physics. Every body part has realistic weight and it's speed on collision dictates the amount of damage. Also head has higher damage and kill chance then other parts. Chest also. That still needs tweaking and that's why you can charge your health by just sitting down. There is a lot of ground to cover and stuff to see. This demo is just the tutorial of the whole game and still work in progress. The point of this part is just to get to the lake house and figure out what is going on in the world along the way.
I was not aware of other games with the same name while starting work on this and the name will change(because of legal reasons and not because of homophobic comments)
The game development process was and still is slow for I'm as I said working on it almost alone. I need $ in order to form a team so cra*ing all over my efforts will not help get you a finish product anytime soon. As stated above I'm making this for myself and like minded people and have no intention to cater to everyone's wishes or capabilities, that's how we got today's AAA industry. Back in the day people were making games they want to play, now big studios are making games that the most people can handle including children and that is why only indie studios make good games today.
This project will be an ARPG. There will be choice dependent story and meaningful character interactions. There will be spirituality and experience based character progression. There will be more vehicles that will serve as inventory base for inventory space will be limited to what you can carry in your hands, pockets and bags. Clothes will serve a purpose other then just armor, shoes makes you slip harder...There will be scissors and shavers that can be used to change your characters hair and other tools for other things. Sex will not be a button prompt but you will have to talk to characters and convince them(like in real world). Relationships will need maintaining and there will be consequences for every action you take. There will be reactions on what you are wearing(or not), doing, saying...
All this is not just my wish, all the systems are already started and made to some extent just not enough to include in a public build yet.
The game is set in a destroyed world. There was a war that culminated decades of all kinds of oppression. The world was heavily damaged in the crescendo of the war. The energy matrix of the world was made unstable which results in rifts opening occasionally bringing stuff and people from other world in. There are survivors out there and descendants of survivors of the war. There will be NPC's you will be able to make using devices like the one you appeared in. The story of the world will go on even without you meddling in it but if you play right you can even decide the fate of the world.
Gameplay tips: Ground level and angle is very important. If the incline is too steep you will slip. That means that if you stand on the edge you will probably slip and fall. Jump before you reach the edge. If you hurt yourself sit down and wait until your health regenerates. Use F key to climb up or down to avoid slipping. Crouch walking minimizes chance to slip and fall also.
Hope that gives enough explanation for you.
As said this is my hobby and I will continue making it. More money faster development and more ingame content, less money slower development.
Making fun of me and my game... there is no bad publicity I guess.