- Oct 12, 2022
- 18
- 24
WOW, best beta test I had so far. Thank you.So I played the entire game and I mean the entire game because there is a way past the first demo lock, don't know about the second one so I am assuming, when the ship would spawn in.
Firstly, I like the visuals even though they are heavy on the hardware requirements side, but such is the natural effect of better development software demanding better hardware that majority of consumers don't have the money for sadly. The two (M) key animations are solid and I assume are a snapshot for the future which is promising in my eyes.
Strangely, I find the character customization preview to undersell how good the characters actual look. My advise is to just finish your character design and look at it actually in game because it looks way better in the actual game if you stopped playing based on the preview.
The actual gameplay is pretty much a rage game where figuring out where you go is half the battle and can and will absolutely piss you off, in my opinion. Especially if you have the experience I did and never used the (F) key to get to the end of the demo. Either way, it felt like my Amygdala was being "Harlem Struggled" against my will. (Don't look that up if you don't want to know)
The character has absolutely no motor function and ignores physics 90% of the time and will slip and fall on anything. If you are not spamming the (F) key, even at the slightest change of elevation, you will fall and take damage or even die almost 100% of the time. So before you even get into the game, LOOK AT THE GUIDE ON THE MENU, or else you will quickly develop a state of mania like I did beating the demo without looking at it and knowing about the (F) key.
There is a very safe way to ignore the extreme physics of this game however and I figured it out midway through my first playthrough through and that is to never ever walk. Walking is a beginners trap as stupid as that is to say. If you want almost 100% safety, punch to move. You will never slip as long as you don't punch more then twice otherwise you will do a kick and you will slip. You can even fall extremely far and be completely ok, I beat the demo in almost 5 minutes on my second playthrough versus my first 3 hour rage producing experience.
This punch to move strategy was what allowed me to climb the mountains to the left outside the cave and go to the house completely skipping the first Demo Lock and get the axe. DO NOT USE THE AXE after the first enemy you see, use the axe to deal the isopod scarab creature in the cave because it's stuck as you approach, then ditch it and go back to punch moving and (F) climbing up any surface.
Trying to use the axe is like trying to stick your dick in a cheerio without it breaking, it just won't happen. 99% of the time the enemies are to close for you to hit them and elevation differences will literally cause the enemies to run under you and trigger the falling animation which will kill you making fighting them a miserable experience and literally impossible. Just skip them and punch to move and use the (F) key to get to what I believe is the end of the current build which is the campfire.
All that said. Hope this helps people, I think the game will be great and this studio deserves support and the currant build is a good snapshot of the future. I wish the development team luck. Hope my experiences with game and some of the things I've pointed out help with the future build.
Naturally that is not the only way to beat the game, you can walk and explore, just mind the angle of the ground and use F and crouch.