2.30 star(s) 6 Votes

woao110

Newbie
Nov 24, 2022
17
17
71
This months update brings the first part of the needs system, thirst. From now your character will need to drink water to survive. In the prologue water is not particularly scarce so it will not be too hard to get enough but latter on it may become a challenge.

This update implements base systems around water need. Characters can now drink from water sources around the game world, there is a first water vessel that can be used to carry water and there is also a bladder which needs to empty occasionally.

These represent just the first block of the needs system so it is implemented loosely in this build. It will depend on the next block for more dramatic effects so in this build it will not be directly deadly. For now it will just limit your stamina if you don't drink any water.

Need to empty the bladder is also loosely implemented until next month.

Water flask is old and ruined. It has no cap and you must carry it in your hand. it can be filled by just dunking it in water or if you use the drink command while standing in water with empty flask the character will fill it. Drink command while in water without the flask makes the character drink using hands. In this build most water sources are ok to drink but that will also change in the next build. Drink and pee commands are temporary also and will be implemented differently(They are 1 and 2 keys).

Apart from that this build redesigns parts of the world and adds more dynamic objects. Mostly it should make the game run much smoother, especially on weaker machines for it implements a new method of optimizing the world and will allow the planed scope.

This build also fixes a bunch of smaller issues, polishes the movement system further and fixes few bugs.

But apart from the first needs block most important is the performance update so please let me know if you noticed some changes on your hardware for I can only test on so many machines.
 
2.30 star(s) 6 Votes