- May 6, 2019
- 83
- 31
Most of the content is after you end day 4, so yes, there is quite a bit to do. Think of it this way: we're currently on 0.9, and 0.3 is where we introduced the open world. So approximately 70% of the content is after day 4.Is there much to do past day 5?
Strange, when we tested it recently it worked. Could you give us some more details on your situation? Power, number of girls corrupted and such? I'll definitely check the code out though.The confrontation with the Mother Superior seems bugged -- after you get the cane, the only option I can select is "Go back", and it ignores the previous scene.
I had the same thing. At a glance, I'm looking at this bitStrange, when we tested it recently it worked. Could you give us some more details on your situation? Power, number of girls corrupted and such? I'll definitely check the code out though.
<tw-passagedata pid="1101" name="…" tags="" position="14774,8802" size="100,100">She wanted to say something else, but suddenly she just stepped back a little bit, put her hand on her heart, stared right at my eyes with a look of terror, and fell on her back heavy like a ten-ton stone. I was very confused because of her words, but I quickly figured out that even if I could undesrtand what she was reffering to, it was too late to change my path. I had worked for this and I would never renounce it. I came towards <span style="color:#07d7fc">Mother's</span> body and looked at her with a bit of sadness. After a couple of seconds I bent over to reach from her cold dead hands her beautiful cane. Finally mine, this cane was the scepter of this kingdom. I stroked it with joy and left the room to rule over my own new flock.
<<if $HasSwornVengeanceOnFatherMartin == 0>>[[Epilogue]]<</if>>
<<if $HasSwornVengeanceOnFatherMartin == 1>>[[⇒ Go back|⇒ Main hallway]]<</if>>
<<set $HasVengeanceMotherSuperior to 1>>
<<set $InvCane to 1>></tw-passagedata>
Checked a save andI had the same thing. At a glance, I'm looking at this bit
I'd sworn vengeance on Daddy Maddy in my playthrough.Code:<tw-passagedata pid="1101" name="…" tags="" position="14774,8802" size="100,100">She wanted to say something else, but suddenly she just stepped back a little bit, put her hand on her heart, stared right at my eyes with a look of terror, and fell on her back heavy like a ten-ton stone. I was very confused because of her words, but I quickly figured out that even if I could undesrtand what she was reffering to, it was too late to change my path. I had worked for this and I would never renounce it. I came towards <span style="color:#07d7fc">Mother's</span> body and looked at her with a bit of sadness. After a couple of seconds I bent over to reach from her cold dead hands her beautiful cane. Finally mine, this cane was the scepter of this kingdom. I stroked it with joy and left the room to rule over my own new flock. <<if $HasSwornVengeanceOnFatherMartin == 0>>[[Epilogue]]<</if>> <<if $HasSwornVengeanceOnFatherMartin == 1>>[[⇒ Go back|⇒ Main hallway]]<</if>> <<set $HasVengeanceMotherSuperior to 1>> <<set $InvCane to 1>></tw-passagedata>
MotherEvent1
was still at 0 despite completing the event. I think there's supposed to be a <<set $MotherEvent1 to 1>>
in passage #1103 rather than at the end of 1102?I believe my power was around 80, and I had corrupted Helen and Naomi, as well as the two in the chapel (I cannot remember their names), and been given a random girl by Sonia. I didn't torture Helen yet, but I think I had explored all the options with Silvia.Strange, when we tested it recently it worked. Could you give us some more details on your situation? Power, number of girls corrupted and such? I'll definitely check the code out though.
Sadly no. However, that's a good point. We'll see if it's feasible to implement this for future updates.Is there a download to upgrade from .8 to .9 so I don't have to redownload a gig of pictures I already have?
Should be easy, just have to include the new HTML file and any new/changed pics/vids. It would be great for people who have slower internet.Sadly no. However, that's a good point. We'll see if it's feasible to implement this for future updates.