- Jan 27, 2017
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basically you have to create 2 sets of gui settings, 1 for small screen devices (iirc in the orig. Ren'Py < 6'' computed screen size) and one for bigger sized screens.I'm trying to work on it myself and I have a build that works fine on my end (Oneplus 7 Pro), but someone(Galaxy S10) on my Discord tried it and the GUI changes. I think it is because of he has a smaller screen "if renpy.variant("small"): in the GUI.rpy" I am very noobish with ren'py so I am still leaning.
For Example, My android screenshot vs his android screenshot:
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I have been messing around a little bit and I'm still having problems and it's hard to find documentation that explains a good port.
I won't give up though, and will keep researching.
the66
Do you have any tips? I have the my new "Ep.1a Bug-fix" release ready right now and I wanted to release the Android build with it. If you are busy, don't worry about it.
Thanks.
you do this via gui.rpy and screens.rpy.
you also have to keep in mind, that small screen devices use for most standard gui graphics the images from the phone sub folder in game/gui.
and this is what you see in your last 2 screnshots, the textbox and main menu overlay from this folder + another dialogue postioning from gui.rpy.