- Mar 13, 2022
- 513
- 1,875
Well I do respect your thoughts on the subject.Optional content is meaningless to me - I simply dont try games with certain tags because I dont know how much the game focuses on the tags I dislike. For example you could have 90% of every update be focused on ntr and make it 'optional'. It is simply not worth waiting for updates or supporting a game where I like only 10% of what each update has to offer. There are a ton of different games to try out - if I see there is ntr, I simply skip without even trying because there are other games without those tags that I have not played that I am more likely to enjoy instead. I sometimes miss out on some great games but I think thats fine. As for your analogy about halfway house - sure I like the game but I do not support it personally because I dont think the game is going to end emily is cute but is that enough for me to want to support it over other games I like given my limited budget? The answer is no.
As for devs using commissions to upgrade - sure they can work faster but they can also keep spending more time working on things I dislike. I dont know the dev personally and if they have done something I dislike in the past how do I know they will not do it again? Also why should I support that dev when there are so many other devs to support? I would personally just see the dev is going in a direction I dislike, put the game on ignore and move on.
I am not criticizing you for taking this commission - you are doing this for a living and if you think this is the right move for you then you should keep doing it. If you think adding NTR to the main game is better for you financially then dont let me or anyone else stop you from doing it. And dont feel the need to defend your opinions here - its your game do what you want. I made this post simply because I disagree with many of your arguments. Like I mentioned in the edits to my previous posts - I may be biased because of my personal opinions and I may be completely wrong.
When I started this project I wasn't sure what to expect, but was overwhelmed with the response I got, both here and on itch, to the point I quit my 75k a year job to pursue this because I love doing this and this is what I WANT to do, and I have a supportive girlfriend who is kind enough to work extra to offset this transition.
But money was tight, Things were moving slower then I wanted in terms of subscribers and progress on the story, and I got offered this commission and my first thought, was faster cards to render with. So I took it.
Released day 3 and the side story. got a nice jump in subscribers, sales on itch from the side story, plus the commission payment, and I upgraded.
and because of that progress on day 4 is moving along great, to the point I will be releasing the first half of day 4 to subscribers between the 14th and 21st of this month.
its taken my dev time from 3 months to a month/month and a half.
So yes, at the time, I feel taking that commission, and releasing it was the best play for me and the people enjoying the story.