According to the first page of this thread under the "Developer:" section it says there are 2 sites pertaining to this game. One is cien and the other is Patron.
I don`t know what you mean with "bug", but following creators ci-en he reported there are 2 scenes that can happen. Either the Maiden is already in use, or if empty, you will be put in it instead. The chance for this is random.
In my playthrough`s i had 2 times the maiden already in use and 2 times it being empty.
The spawn change for the maiden is totally random to. Had a run where non appeared at all and one where i had 3.
Yeah, it's the only place I know of that has the save files. It seams like they are getting downloaded as if they where on a cloud storage or something.
To be honest, most of the damage can be avoided, but it is RNG dependant.
First of all, yes there is always a chance to get pregnant (except with a few enemies who will parasite Inesa instead, getting parasited will only give birth to an enemy). But there are better way.
For exemple you have a potion that put her into a state that increase her pregnancy chance massively, this effect can also happen randomly at the start of a floor.
A few relics can also help, some reduce damage taken during h-scene, another one heal you up completly when she gets pregnants.
But yeah, the problem is that all these solutions are RNG, otherwise you have to deal with the standard chance of pregnancy (I suspect it's influenced by a few things, like time since birth, ect... but I don't know for sure)
As for guardians (the name of the offsprings), they are determined by the kind of enemy that got her pregnant, some are relatively weak and slow, others are absurdly strong they can probably do as much damage as Inesa herself (the one from the farmer or the plants are quite good), and there is a relic to increase their damage and create another one for free.
As of right now, the game does have a 3rd part after the second boss, however the 3rd floor isn't complete yet as there is no boss (there is a BOSS ROOM, but only a bunch of random enemy).
Thanks. However I did know that, as I tried almost everything and many combinations. The guardians might be strong, and yes I find the plant the most useful as it's the one that doesn't take its time to attack the enemy and when it does, it hits, but I kinda like the idea of having one of each.
I would dare to say that a virgin run it's even easier to do than anything else, even with upgrades favoring lust birth and whatnot.
Thanks. However I did know that, as I tried almost everything and many combinations. The guardians might be strong, and yes I find the plant the most useful as it's the one that doesn't take its time to attack the enemy and when it does, it hits, but I kinda like the idea of having one of each.
I would dare to say that a virgin run it's even easier to do than anything else, even with upgrades favoring lust birth and whatnot.
Honestly yeah, a virgin run is easier and far faster to do. Since although these relics will help your guardians, there is still a lot of RNG required, the risk of losing a lot of health for no reason, and in general it's way slower (but way safer) to have your minion deal with the enemies.
...or you can just grab a bunch of attack +, lightning or freeze effect, and dodge the enemy attacks. And unlike guardian IA, your attacks are consistant and you will not just watch the enemy for a few seconds instead of attacking.
Honestly yeah, a virgin run is easier and far faster to do. Since although these relics will help your guardians, there is still a lot of RNG required, the risk of losing a lot of health for no reason, and in general it's way slower (but way safer) to have your minion deal with the enemies.
...or you can just grab a bunch of attack +, lightning or freeze effect, and dodge the enemy attacks. And unlike guardian IA, your attacks are consistant and you will not just watch the enemy for a few seconds instead of attacking.
Nah, the game ain't that hard to be on the front attacking. For me the guardians were almost useless. I know they attack, but they fumble around for a few moments before connecting.
I do get your point though.
At one point guardians would literally kill anything trying to have sex with you, I would know cause I tried raising an army before but then they just get jealous and kill your aggressor (though I think the dev adjusted that). Hell that little gas/fumer guardian is the most broken guardian in the game I swear he'll just one shot things without you wanting him to. It'd be interesting to see some utility/supportive guardians that just like heal you or give movespeed or cc enemies.
At one point guardians would literally kill anything trying to have sex with you, I would know cause I tried raising an army before but then they just get jealous and kill your aggressor (though I think the dev adjusted that). Hell that little gas/fumer guardian is the most broken guardian in the game I swear he'll just one shot things without you wanting him to. It'd be interesting to see some utility/supportive guardians that just like heal you or give movespeed or cc enemies.
There are guardians like that, though. I'd recommend to find Twin's Mark perk first and then try to find Mimick. You'll eventually get two offsprings that will periodically spawn gold/keys/potions. I believe same should work with Iron Maiden's offsprings, but they are meh in comparison in my runs.
If you want a much easier run try to also take all poison perks. One of them will spawn gold/chests on enemy kills.
I'd also say that if you want to limit offensive capability of guardians you probably shouldn't take Summon Guardian perk.
As of current vanilla there's no way to dismiss them, IIRC someone used cheat engine to set their damage value(s) to 0, might have to dig through the forum tho to confirm.
That being said I'd love if there was a way to disable the guardians altogether, having a positive handicap with no limit can snowball pretty quick especially when you're messing with cheats, maybe capping it as the X most recent few guardians or have them last Y number of Rooms/chapters?
Just spitballing here, I don't know game design, let alone H-game design.
Honestly, disabling minions being "toggle on/off" instead of a difficulty setting would be better. But I am no dev, I do not enjoy pain and suffering while trying to write a working code ^^
So no idea of how easy or hard it would be (probably the later if the dev didn't think of that in advance).
Found one curious thing which allowed me to rebalance the game a bit. Changing one thing in room item "drop pool" makes most rooms to re-spawn the enemies, while keeping its 'cleared' state. These areas can be exited at any moment with enemies and if you kill all enemies again you'll get another reward. Doesn't work in some rooms and boss areas.
No idea why it happens, but I suspect maybe re-spawning enemies was intended.
Mod is ready. Just need to prepare notes about it because it does change things quite a bit.
Installation: Extract archive contents into your ThornSin game folder, confirm file replace, play the game.
This mod does patch 0.45 version file archive (assets/bundle files in Data folder) so it won't be compatible with any following releases of the game. But it also doesn't require BepInEx/other injector to work.
Release notes:
- This mod was originally intended for H-animation edits and custom sprite uncensoring. Each animation file was edited in Spine in some way. Tits size should be more uniform now. HCG002 (Werewolf Game Over scene in Area 3 and 4) was changed the most. See the short video preview below to see how it looks and how new end loop functions.
- Another big change was made to Iron Maiden H-scene. I don't like MCs scene for it, so I adapted NPC version with auto-zoom and some other changes. Unfortunately it does have a lot of limitations, but pregnancy should apply as usual in the end of the loop.
- Film Grain was removed from CG scenes. Text black background was removed as well.
- Uncensoring was done with various methods where it was possible. Some were masked by a custom mesh in spine, some sprites edit to a point it doesn't look like a pixel mess. I can provide original spritesheets/assets to anyone who want to take a look and make it better for everyone.
Gameplay changes:
- Enemies now can respawn in most cleared rooms (except for empty/cleared boss rooms). Cleared room with respawned enemies can be exited without limits, but killing them again gives another reward. This change was a trigger to other game logic alterations and caused further rebalancing:
Area rewards doesn't include gold coins spawn as is (since it was removed from "reward pool"), only keys and treasure chests. But treasure chests type was changed to a locked one, which needs a key to open. These treasure chests will give you a lot more non-standard rewards, like rare potions/health recovery/keys and more gold in general.
Since player now have a chance to farm money, adjustments were made to a shopkeeper area. Most items now costs 30 coins. "Prostitution" event gives you same amount of coins as before (10). So that route won't give you any meaningful benefits. Which kinda fits the story and the situation (greedy-cheap merchant and a dumb MC if she takes that route).
In short, game is now combat-oriented: more risk fighting enemies = more reward.
Next changes to perks makes H-interactions more rewarding:
- Several perk-items were changed:
Dilapidated Statue: 50 HP will be restored when MC is fertilized, instead of default +5.
Strange Symbiote: Max HP will be increased by +10 each time MC will get a parasyte, instead of default +3.
**These two items along with Deactivated Slime makes it a very good synergy if you want to raise Max HP and be able to recover it at most times. Pregnancy times stays the same, same rules applies. Pregnancy state will only progress by visiting non-cleared/non-explored rooms.**
- Pregnancy rate is now set to 50% by default. Perks can increase it up to 70-75%.
- Some small fixes to english text, mainly for perks. Can be investigated further if anyone want a better English translation in general.
Stable diffusion strikes again, huh. Here's another fact about this animation file: they did tests on a dynamic clothes for it, including (almost) full naked one. The only issue is it doesn't support pregnant state. Maybe they won't bother with it anymore, but I can still see and appreciate they did some testing with it: