CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Krongorka

Active Member
Sep 22, 2017
842
2,716
Great Job !
Can I use your images ? I want to add images to uncensor plugins.
No problem, I shared sources for Tits mod just in case in the same post above. There's a catch with several scenes, though. If it uses spine edits you'll actually need to replace .json data as well. And I did use mesh edits in most cases.
Werewolf Game Over CG and Enemy_007 extended loops also wouldn't work properly without additional animation controller script, which needs to be edited manually in resource data file.

Gameplay changes also requires several MonoBehaviour data edits.

I'm also attaching still censored assets to my mod post, if anyone want to take a look.
 
  • Like
Reactions: kumarin

kumarin

Well-Known Member
Feb 19, 2022
1,978
2,859
No problem, I shared sources for Tits mod just in case in the same post above. There's a catch with several scenes, though. If it uses spine edits you'll actually need to replace .json data as well. And I did use mesh edits in most cases.
Werewolf Game Over CG and Enemy_007 extended loops also wouldn't work properly without additional animation controller script, which needs to be edited manually in resource data file.

Gameplay changes also requires several MonoBehaviour data edits.

I'm also attaching still censored assets to my mod post, if anyone want to take a look.
I have no idea with unity. I haven't used the Unity Editor too. of course, I have no idea with spine, mesh, .json and etc.
I will just replace the .png files.(textures)
From what you say, it sounds like there's going to be a problem.
 
  • Like
Reactions: user182737

Krongorka

Active Member
Sep 22, 2017
842
2,716
I have no idea with unity. I haven't used the Unity Editor too. of course, I have no idea with spine, mesh, .json and etc.
I will just replace the .png files.(textures)
From what you say, it sounds like there's going to be a problem.
There shouldn't be issues replacing following textures:
Boss_01_H_2, H_004, H_005.

H_006_2 might work fine as well.
H_010 should be mostly fine displaying goblin's less pixelated dick, but it does use mesh edit for MC's pussy, so I have no idea how it would look with simple texture replacement.
HCG_02 will be a mess for sure, but you can try to get edited pussy sprites from it for a default sprite sheet.
 
  • Like
Reactions: kumarin

Krongorka

Active Member
Sep 22, 2017
842
2,716
New post out with new previews
That was an interesting read.
First one is about new mechanic which seems to be tied to "evil/lewd" value. About time to make use of it.
Second one is a continuation of Shopkeeper "prostitution event", CG scene.
Third one is about new enemy, Giant Snail with H-animation.

And lastly, they mentioned Spine 4.2 support. Which is both good and bad. It will support physics, I suppose it's about hair movements and jiggle parts. Can look pretty interesting, but all existing animations must be redone. But it's still in beta for Spine/Unity support so it might take a while. And I'd really rather not to remake my own versions for mod, but alas. We'll see.
 
  • Like
Reactions: ponypon35

Krongorka

Active Member
Sep 22, 2017
842
2,716
this month no update

only wip 3picture


500yen
View attachment 3120890

View attachment 3120893

1000yen

View attachment 3120905
Hey man, are these images in a maximum resolution? I think I might use them as a better source for uncensor.

Would be cool to get earlier preview posts for some still censored scenes, like 0.45 shopkeeper scene 3, for example.

PS: I received HQ previews provided by tajim18 and here's a result with some editing for CG4 Shopkeeper preview:

ThornSinCGshop4UncensorTest-720p.png

HCG3 Shopkeeper Footjob scene is in Video Preview format, which is not ideal... but I'll see what I can do with it.

Current plan is to get these previews, edit them in a similar manner, get that edited part and make a usable in-game sprite for it. Might be a bit junky in terms of quality, since I'm not that good with graphic editors but I'll do what I can.
 
Last edited:

Whatdogdog

New Member
Nov 27, 2022
3
0
What software is used to animate thornsin? i tried opening it in Spine to no avail. I assumed it was made in spine because the ui looked very similar to what was being shown in ScarletPaper's twitter. Am i missing something? or am i using the wrong version? Thanks!
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
What software is used to animate thornsin? i tried opening it in Spine to no avail. I assumed it was made in spine because the ui looked very similar to what was being shown in ScarletPaper's twitter. Am i missing something? or am i using the wrong version? Thanks!
Yep, they use Spine 4.1.17. About figuring out versions, here's an advice.
Open .Json file for the animation you need in a text editor and check first several lines, it should look like this with Spine version used by a developer:

SpineVersion.png

As for CG3 Uncensoring attempt. Kinda interesting. Image source basically was a screenshot from 850x720 video preview with 5 bar censorship, (also provided by tajim18 ). Asset itself is done with 2 parts on a sprite sheet. So, conditions are less than ideal, but here's an attempt anyway, game-censored version for comparison is in attachment:

CG3UncensorTry3-720.png

It works somewhat okay, I guess. This scene is overloaded with postprocessing effects, actually, so that helps a bit too.

I've updated links for Tits mod to include this updated texture. Also attaching edited .png texture for kumarin , since it should work fine with injectors as well.
 
Last edited:
Feb 11, 2020
342
496
Yep, they use Spine 4.1.17. About figuring out versions, here's an advice.
Open .Json file for the animation you need in a text editor and check first several lines, it should look like this with Spine version used by a developer:

View attachment 3122242

As for CG3 Uncensoring attempt. Kinda interesting. Image source basically was a screenshot from 850x720 video preview with 5 bar censorship, (also provided by tajim18 ). Asset itself is done with 2 parts on a sprite sheet. So, conditions are less than ideal, but here's an attempt anyway, game-censored version for comparison is in attachment:

View attachment 3123119

It works somewhat okay, I guess. This scene is overloaded with postprocessing effects, actually, so that helps a bit too.

I've updated links for Tits mod to include this updated texture. Also attaching edited .png texture for kumarin , since it should work fine with injectors as well.

ngl this image makes the shopkeeper look really small XD. Or maybe it makes the PC look like a giant, depends on your perspective
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
ngl this image makes the shopkeeper look really small XD. Or maybe it makes the PC look like a giant, depends on your perspective
Perspective, yeah. CG4 preview seems to be better for a scale.

CG3 is also surprisingly low quality in terms of assets. Here's how it looks without filters. I also fucked with bones scale just as a joke:

topkek.png
 
  • Like
Reactions: tomwilliams9911
Jul 5, 2022
4
1
Yep, they use Spine 4.1.17. About figuring out versions, here's an advice.
Open .Json file for the animation you need in a text editor and check first several lines, it should look like this with Spine version used by a developer:

View attachment 3122242

As for CG3 Uncensoring attempt. Kinda interesting. Image source basically was a screenshot from 850x720 video preview with 5 bar censorship, (also provided by tajim18 ). Asset itself is done with 2 parts on a sprite sheet. So, conditions are less than ideal, but here's an attempt anyway, game-censored version for comparison is in attachment:

View attachment 3123119

It works somewhat okay, I guess. This scene is overloaded with postprocessing effects, actually, so that helps a bit too.

I've updated links for Tits mod to include this updated texture. Also attaching edited .png texture for kumarin , since it should work fine with injectors as well.
Slightly off topic, but it would be very great if somebody here had a cracked copy of Spine 4.1.17...... I would really appreciate that xD
 
  • Like
Reactions: Hokitori

40C72

Member
Nov 8, 2021
138
415
Slightly off topic, but it would be very great if somebody here had a cracked copy of Spine 4.1.17...... I would really appreciate that xD
Why not just search yourself?
The only version out (both on software sites and trackers) is v3.8. Expect to wait an indeterminate amount of time for v4.1 (possibly even a year+)
 
  • Like
Reactions: MaestreOfChaos

Drybear

Member
Aug 31, 2020
167
169
Anyone know overall completion progress of this game or how many chapters are planned? 5th chapter next
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
Anyone know overall completion progress of this game or how many chapters are planned? 5th chapter next
Hard to assume. "0.45" in name seems like a half-completed game. I'll bet we'll get at least 1 or 2 areas, some new enemies, HCGs Game Overs for each level and maybe fifth Shopkeeper "prostitution event HCG".

From what I've seen in game files, it seems like there are plans for DLC, at least file add-on system was built at the time of 0.33 release.

Slightly off topic, but it would be very great if somebody here had a cracked copy of Spine 4.1.17...... I would really appreciate that xD
Here's a problem with Spine versions. Assuming you'll get 4.1.17 eventually, you'll be able to open currently available animations. Developers already told about possible upgrade to 4.2 and here's several scenarios I can see might happen:
- All 4.1.17 animations will be upgraded to 4.2.
- Only new animations will be upgraded, so these won't be supported.

Spine requires same app version for ".json import" as the version developers used for it. If version 4.1.xx will be cracked instead, files won't open.
And about this game's sprite sheet unpacking/repacking management: it's a huge mess and a pain to deal with. So I barely touching these in spine, only with external graphics editors.
 

90o-o09

Member
Jun 27, 2018
181
137
I made a preview for an edited Game over HCG area 3 scene. Turned out mostly how I wanted it, but sound for a new end loop is a mixed bag. I don't fully understand how audio is handled in this title. Figured it's easier to show how it changed in a preview than to try to explain in a single post. Enjoy.
It seems like they are doubling down on blocking modding possibilities. Data is now stored in two places instead of one and it's getting harder to pack it back without crashing.

Wanted to make more "In-game" extended H-animations, but HCGs seems to handle it somewhat better. Less code to work with overall.

I'll try to prepare it as a mod for a 0.45 with other planned changes in several days.


View attachment 3092424
can i ask what software youre using, i dont wanna play it all again, just want to look at scenes like this
 
4.30 star(s) 44 Votes