Love the game, but really not a fan of resetting all progress every time. x.x Especially since the H-scenes are purely punishing until you get a ton of upgrades and xp for it. Is there a way around that, like cheats or something?
Love the game, but really not a fan of resetting all progress every time. x.x Especially since the H-scenes are purely punishing until you get a ton of upgrades and xp for it. Is there a way around that, like cheats or something?
You can go into a room, see if the enemies in it are ones you'd like to keep viewing the h-scenes for easily, close the game, go to the save file folder, then make a copy and rename it after the enemies for easy remembering. Just keep doing that for the different enemies you want and then whenever you want to view any of them, just make another copy, rename it to the thornsin save file and boot the game. There should also be cheats somewhere around this thread to change your damage values, lock your health, etc but I don't remember where it is.
The art style is really beautiful. As others mentioned the game really needs a gallery, though.
Also if possible some performance optimization. I'm only running the game on a laptop but it should be possible to run it smoother.
Although it depends which room I'm in. It's especially bad in front of the church, maybe due to the water effects.
Yeah, game is true masterpeace: style, gameplay, pregnancy mech. Hope 1 year will be enough, to complete the game. I wish author add more costume customization (some fanservice costume/accessories like bunny/catgirl, or more classic one)
The gallery is no a problem for me.BUT WHY.Wherever you have been cleared,the game just restared from Chapter 1-1 didn't it?That's the big problem for me!
The gallery is no a problem for me.BUT WHY.Wherever you have been cleared,the game just restared from Chapter 1-1 didn't it?That's the big problem for me!
Not that I'm particularly knowledgeable on the subject, but I think the gaining of new abilities and such is actually RogueLite. A real roguelike is a full restart.
Not that I'm particularly knowledgeable on the subject, but I think the gaining of new abilities and such is actually RogueLite. A real roguelike is a full restart.
In the case of this game, you technically get new relics depending on a few thngs you did during your previous runs (finishing as virgin, taking less than 50 damage).
They aren't unlocked at the start, just added to the pool of possible relics.
Well, it might have something to do with the game only being halfway done.
With the current version being 0.5.2, that means it is halfway through the game development.
Also, given some of the things like costume customization options (with no real options right now), I'd say there are things that can get permanently earned for these runs, but it just hasn't been implemented yet.
I have to commend the ability of this game to be played with only one hand. Wasd, qezxc, done, you have all game controls tightly packed in a small area of the keyboard.
Installation: Extract archive contents into your ThornSin game folder, confirm file replace, play the game.
This mod does patch 0.45 version file archive (assets/bundle files in Data folder) so it won't be compatible with any following releases of the game. But it also doesn't require BepInEx/other injector to work.
Release notes:
- This mod was originally intended for H-animation edits and custom sprite uncensoring. Each animation file was edited in Spine in some way. Tits size should be more uniform now. HCG002 (Werewolf Game Over scene in Area 3 and 4) was changed the most. See the short video preview below to see how it looks and how new end loop functions.
- Another big change was made to Iron Maiden H-scene. I don't like MCs scene for it, so I adapted NPC version with auto-zoom and some other changes. Unfortunately it does have a lot of limitations, but pregnancy should apply as usual in the end of the loop.
- Film Grain was removed from CG scenes. Text black background was removed as well.
- Uncensoring was done with various methods where it was possible. Some were masked by a custom mesh in spine, some sprites edit to a point it doesn't look like a pixel mess. I can provide original spritesheets/assets to anyone who want to take a look and make it better for everyone.
Gameplay changes:
- Enemies now can respawn in most cleared rooms (except for empty/cleared boss rooms). Cleared room with respawned enemies can be exited without limits, but killing them again gives another reward. This change was a trigger to other game logic alterations and caused further rebalancing:
Area rewards doesn't include gold coins spawn as is (since it was removed from "reward pool"), only keys and treasure chests. But treasure chests type was changed to a locked one, which needs a key to open. These treasure chests will give you a lot more non-standard rewards, like rare potions/health recovery/keys and more gold in general.
Since player now have a chance to farm money, adjustments were made to a shopkeeper area. Most items now costs 30 coins. "Prostitution" event gives you same amount of coins as before (10). So that route won't give you any meaningful benefits. Which kinda fits the story and the situation (greedy-cheap merchant and a dumb MC if she takes that route).
In short, game is now combat-oriented: more risk fighting enemies = more reward.
Next changes to perks makes H-interactions more rewarding:
- Several perk-items were changed:
Dilapidated Statue: 50 HP will be restored when MC is fertilized, instead of default +5.
Strange Symbiote: Max HP will be increased by +10 each time MC will get a parasyte, instead of default +3.
**These two items along with Deactivated Slime makes it a very good synergy if you want to raise Max HP and be able to recover it at most times. Pregnancy times stays the same, same rules applies. Pregnancy state will only progress by visiting non-cleared/non-explored rooms.**
- Pregnancy rate is now set to 50% by default. Perks can increase it up to 70-75%.
- Some small fixes to english text, mainly for perks. Can be investigated further if anyone want a better English translation in general.
They're changing Spine animation module for old animations fixing whatever bugs they had with their previous animations build on a old one. I'll be waiting for these new revisions, learn how new module works and make an update based on that.
I do like any H-spine projects I'm working on and want to keep it updated, but that also depends on my own free time.