- Jul 27, 2022
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Other aspects such as what exactly?aaam, I guess? xD You can focus on other aspects
Other aspects such as what exactly?aaam, I guess? xD You can focus on other aspects
Oh okay back on topic, when is the next update for this game gonna be?idk just saying xDD >>
hmm idk, time to wait I guess :0, for now I just have to improve, xD and not get raped...Oh okay back on topic, when is the next update for this game gonna be?
Continuing my list of suggestions, it would be nice to have a "surrender/propose yourself" button, like in Syahata's Bad Day, probably it becoming available when having certain evil/corruption values achieved, or having a certain item equipped, or being in a certain state. Adding "thoughts/comments" for Inesa, like in KMOD for Alien Quest: Eve could be also a nice and entertaining feature to have.Thanks for your work! An x-ray option (to force transparency) and a cross section option (to show the process while in scenes) would be greatly appreciated.
The developer forgot to change the version to match the game's version, perhaps?Can anyone explain to me why the title says version 0.3.3 but the game information says 0.3.1?
Not sure if you would include that in rogue lite instead of rogue like, but some relics need to be unlocked although for now there are only 2/3 relics, that require you defeat the first boss, or finish the game without taking more than 50 damage. You don't get them at the start of a run, they are just added to the relic table and you can find them (or not) during your run.Oh man, I like this game a lot but it's far to early. Does anyone know if rogue lite elements will be added? Rogue lite means you get small buffs for the next runs like increased max start health or something. Rogue lites are more fun that Rogue Likes because there is a sense of progression no matter how small.
Nevermind, it literally grabbed me while I was typing this.How to get the mimic animation? I've found the mimic twice so far and can't get it to grab me.
How to get the mimic animation? I've found the mimic twice so far and can't get it to grab me.
It grabs you from one side, but not from another. Just jumping over it should do the job. Just in case, if anyone else has this problem.Nevermind, it literally grabbed me while I was typing this.
Those guys have their own multiplier. I know that because I always change my saves to make them do no damage when I want to see scenes.And they aren't affected by the damage multiplication? I didn't test whether or not they were, but if they aren't it's something I can put in
IL2CPP has been the next evolution of Mono for quite some time now, not sure where you've been hiding LOL. While it does miss out on JIT features (notably runtime code generation, spawning processes, etc.) it offers better performance and mobile device accessibility. Because IL2CPP compiles to native code it does a better job of stopping skids with zero compsci knowledge from clicking a button in a decompiler and doing whatever they want -- but the amount of metadata that's preserved makes mods, cheats, and whatever else still very easy to make. Generally you use Mono for build/debug and IL2CPP for releases.il2ccp... Seriously...
but we can't mod itIL2CPP has been the next evolution of Mono for quite some time now, not sure where you've been hiding LOL. While it does miss out on JIT features (notably runtime code generation, spawning processes, etc.) it offers better performance and mobile device accessibility. Because IL2CPP compiles to native code it does a better job of stopping skids with zero compsci knowledge from clicking a button in a decompiler and doing whatever they want -- but the amount of metadata that's preserved makes mods, cheats, and whatever else still very easy to make. Generally you use Mono for build/debug and IL2CPP for releases.
That's bullshit. You still have access to all of the assets and thus can still make uncensors/translations/texture mods. Adding custom functionality for mods isn't too difficult, either: the metadata included in IL2CPP games means you can create hooks/inject custom code without much hasslebut we can't mod it