The game so far is 'fine'. Combat has potential yet it definitely needs more than one combo set. I kind of both appreciate and despise how you can play for ages until you stubbornly realise you're stuck in an endless loop of navigating areas with the illusion of progress. The avoid/dash skill is this game's saving grace, too, and I hope we're able to remap keys in time. Their current layout is pretty whacko at first to understand, and I swear we need mouse support, especially for the menus.
There DEFINITELY needs to be skip options for the h-scenes, too. I know this game is made for them but in its current form and with only two defeat animations, it gets old fast. That said, I hope the game fleshes out. Again, it has potential.
That said, I do like the art direction and LOVE the ambience/lighting effects. Even the healing animation is pretty nice while I like the initial details of the tentacle raep. Still, I feel something's missing after Inesa is swallowed up, almost like there's too much empty space inside the monster's sack. So... I would look to something like Anthophobia to address that problem, which has similar animations done right, imho. Should feel far more claustrophobic for the victim to get swallowed whole.