Severthe

Newbie
Aug 17, 2019
29
110
To play devil's advocate, he does have a point. "Lose to sex" H-games create a contradiction between the game's goal and the player's motivation for playing the game (the sex content). The goal is to defeat enemies to progress and win the game, but you need to actively play poorly to actually get the sex content. Playing properly means you do not get any sex content while intentionally losing prevents you from progressing the game / winning. This is indeed not good game design.

An optimal H-game should weave sex into the game in a manner where it is either a beneficial action for the player or a part of the core gameplay loop. Or at worst, something harmless so you aren't encouraged to avoid it. Making it the consequence for losing is just backwards-ass design.
In many hentai games your point is a very valid one. But because ThornSin is a roguelike/lite I don't think that contradiction exists here. In the sorts of games you're talking about defeat is a totally undesired failure state that just makes you reload a save, so it's only an annoyance/inconvenience. But in a roguelike, defeat is a valuable part of the gameplay loop, which is why death is permanent. It's intended that the player die many times on their way to an eventual (but never guaranteed) victory, and so in that case the "lose to sex" mechanic actually fits perfectly well, because in a good roguelike you should never need to deliberately lose just to see something, but instead losing is an inevitability forced on you by the game (until you get really good at it of course, and how long that takes depends on the difficulty of a particular roguelike game). So the hope with a game like ThornSin is that you just play as well as you can, and you will see at least most of the hentai content organically as you get defeated (for real defeated, not by giving up) by various mobs in various runs.

Now, granted, this ideal isn't necessarily executed perfectly or even very well at all in every game, and so a roguelike hentai game can still end up in a situation where, because it's too easy, the player has to deliberately lose just to see scenes they otherwise will never have a chance to. So the right difficulty tuning is a big challenge that games like these face. But in that case the answer is not to make the game easier so the player never dies and just give them an easy-unlock gallery (which turns what was a game into just yet another pointless CG collector that could've been an animation gallery). The right answer is actually to make the game harder, so that players fail more frequently and so see the hentai content more frequently.

But the guy I originally quoted seems to just want the first option: Turn ThornSin into a glorified animation gallery. And so I do think my original point still stands. If that's what he wants, there's endless "games" like that he can enjoy to his heart's content. But some of us actually like that ThornSin is trying to be a proper rogue-lite hentai game ^_^
 
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