Poggersq

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May 2, 2022
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for the merchant: when he successfully mind controls you: and penetrates you: if he impregnates you, or if you go to the merchant with the crest: have it so that you stay in his stables/carriage having sex or waiting for delivery effectively moving your forward 1 area, or backwards one whole map, where in easy mode, for those who think that may be annoying: greatly increase the chances of him moving you forward one instead of backwards 1.
 
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Jan 25, 2024
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Trying to get a merchant scene is such a pain in the ass. I think this is my big complaint here is that this specific H scenes are RNG dependent. Unless you guys know a way to force him out.
 
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Krongorka

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Sep 22, 2017
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Trying to get a merchant scene is such a pain in the ass. I think this is my big complaint here is that this specific H scenes are RNG dependent. Unless you guys know a way to force him out.
There's several ways. Both are cheating :p
1. Save-scumming at the area end: make a current save copy (in your AppData/LocalLow folder) at the end room of level. RNG happens when you enter new area, so if you can't find a Merchant in it close the game and replace current save data with your save from a previous area. Load the game, enter new level and pray to RNG god you're lucky this time.
2 (actually 1b). In scripting data there's a MonoBehaviour file which is called GameConfig. At the end of it there's list of chances for 3 room types which affects chance of getting rooms on a level.

These are default chance of room spawn in percent:

0 int treasureRoomRate = 100
0 int shopRoomRate = 50
0 int alchemyRoomRate = 30

roomchance.png

Now, here's a note from my testing: setting it to 100 for all doesn't guarantee actual 100% chance of room generation on a level, but it does help a lot.
 
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Krongorka

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Sep 22, 2017
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for the merchant: when he successfully mind controls you: and penetrates you: if he impregnates you, or if you go to the merchant with the crest: have it so that you stay in his stables/carriage having sex or waiting for delivery effectively moving your forward 1 area, or backwards one whole map, where in easy mode, for those who think that may be annoying: greatly increase the chances of him moving you forward one instead of backwards 1.
So merchant can actually impregnate MC during sex scene? Can't trigger it so far. Also, after missionary scene and getting the crest dialogue option with him just ends with "..." on next areas.
No other promts are available near his stables/carriage as well.

What difficulty are you playing with? I'm on ThornSin difficulty, so maybe that's why.
 

Poggersq

Well-Known Member
May 2, 2022
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So merchant can actually impregnate MC during sex scene? Can't trigger it so far. Also, after missionary scene and getting the crest dialogue option with him just ends with "..." on next areas.
No other promts are available near his stables/carriage as well.

What difficulty are you playing with? I'm on ThornSin difficulty, so maybe that's why.
normal difficulty, also no to my knowledge no merchant pregnancy yet. but it is a good idea for it so it doesn't devolve into a bad end.
 

Gierka

Member
Dec 2, 2017
316
305
Damn, I never expected to play a game that combines the WORST aspects of Dark Souls and... Vampire Survivors. That, plus the "confirm" button being in a completely different place on the keyboard than the rest of controls without the ability to rebind it or the language setting not getting saved.

Well, at least thanks to Krongorka I was able to change the game settings to be more reasonable.
 

Princeslayer

Active Member
Jun 10, 2020
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Please, could someone share a save on the new Chapter? I can't get there by myself, I would need the invencible cheat.
 

mandmihate

Member
Jan 11, 2019
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Damn, I never expected to play a game that combines the WORST aspects of Dark Souls and... Vampire Survivors. That, plus the "confirm" button being in a completely different place on the keyboard than the rest of controls without the ability to rebind it or the language setting not getting saved.

Well, at least thanks to Krongorka I was able to change the game settings to be more reasonable.
The confirm button is the attack button, is it not?
 
Jan 25, 2024
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There's several ways. Both are cheating :p
1. Save-scumming at the area end: make a current save copy (in your AppData/LocalLow folder) at the end room of level. RNG happens when you enter new area, so if you can't find a Merchant in it close the game and replace current save data with your save from a previous area. Load the game, enter new level and pray to RNG god you're lucky this time.
2 (actually 1b). In scripting data there's a MonoBehaviour file which is called GameConfig. At the end of it there's list of chances for 3 room types which affects chance of getting rooms on a level.

These are default chance of room spawn in percent:

0 int treasureRoomRate = 100
0 int shopRoomRate = 50
0 int alchemyRoomRate = 30

View attachment 5013005

Now, here's a note from my testing: setting it to 100 for all doesn't guarantee actual 100% chance of room generation on a level, but it does help a lot.
Thank you very much. I was actually up all night but I have been fucked over by RNG lol. Do I need a special tool for editing GameConfig?
 

Krongorka

Well-Known Member
Sep 22, 2017
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Thank you very much. I was actually up all night but I have been fucked over by RNG lol. Do I need a special tool for editing GameConfig?
The tool you need is called UABEA, which can be found on .
The file you need is packed in data_assets_all.bundle file, which can be found at ThornSin_Data\StreamingAssets\aa\StandaloneWindows64

Clicking on info button will open the archive.

After that you'll need to sort files and look for a MonoBehaviour file called GameConfig. Once you found it, click on Edit Data. Make changes, click OK. File-Save while in archive menu once, then close it and save it again in UABEA window second time (that's needed, because .bundle is a packed data).

Changes to game config applies on your next run, so discard your current run (Menu - Restart Round).
 
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Gierka

Member
Dec 2, 2017
316
305
The confirm button is the attack button, is it not?
controls.jpg

Technically, yesn't. The confirm button is only on J, but attack is on J and X. And the ("main") control scheme with J as the attack button is completely ridiculous as it forces both of your hands on the left side of the keyboard like you're playing 2P in an old fighting game (Little Fighters 2 anybody?).
The "second" control scheme that uses arrows and ZXC is much better, but then you have to look around each time you have to confirm something or QTE birthing.

Also looking at this I realized the ctrl button doesn't even do anything and it's supposed to make the character walk as opposed to running.
 
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