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Thoughts:
Something new is coming. In the next releases (after v0.23) a new type of content will be added —
expanded scenes (some of the content from the RAW packs will be moved into the game), with additional animations and extra branches inside the scenes (you’ll be able to choose how the action unfolds through dialogues or menus).
I haven’t yet decided whether scenes where the MC is not involved will also receive such expansions. Possibly after the next release I’ll run a poll on this — and we’ll decide based on the results.
These expanded scenes will be a
temporary Patreon exclusive — older scenes will eventually make their way into the public version.
Storyline progress:
We’re approaching an important point in the game. Right now it’s the weekend, and after it ends, it won’t be possible anymore for Tori, Zoe, and Bianca to switch jobs around (e.g., Tori cleaning one day, Zoe the next, then Bianca).
Professions will become locked to specific girls. For example: Bianca will only handle cleaning, Zoe will only work at the bar, and Tori will be the mayor’s secretary.
However, the game won’t predetermine who gets which role — it will depend entirely on the player’s choices and the sequence of events. This means more work for me (since I’ll need to make scenes for each girl in each role), but it will be much more interesting than the current “job shuffle.”
It also means: if in your playthrough Tori is the one working in the bar and she unlocks a new scene there on Saturday, then the alternative bar scenes for Zoe and Bianca will remain unused. Possibly in the Patreon version of the game I’ll add an
unlocker that will allow you to view those parallel scenes alongside the first one.
Another point:
I’m planning a parallel project. It won’t compete with the main title in terms of development time, since I’ll be releasing the second title irregularly.
The obvious question: why even start a second title? Wouldn’t it be better to put all my time into the main game?
There’s no simple answer. In creative work, it’s critically important to avoid burnout. That’s why I won’t throw all the fuel into the Three and One fire.
Besides, what I have in mind for the second title will be much simpler to develop, and it will release not on a set schedule, but whenever enough material has been gathered.
Stay tuned — the release is coming soon! And thank you for your support!
P.S. The picture doesn’t mean anything in particular (…or does it?

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