A project will not have a "better chance" when you establish a reputation of abandoning projects to chase trends like you're EA or something.The dev is putting this project on hold because he wants to devote himself full-time to the development of avn and thinks that another project has a better chance of achieving that goal, something I am incline to agree as much as it pains me.
not even the first project he cannedA project will not have a "better chance" when you establish a reputation of abandoning projects to chase trends like you're EA or something.
Lets be serious, there is no "on hold", tides of succession is dead, dead, dead. There is no way back.The dev is putting this project on hold because he wants to devote himself full-time to the development of avn and thinks that another project has a better chance of achieving that goal, something I am incline to agree as much as it pains me. However, he also says that he will resume tides in the future, but why return to a project that you think is not successful enough? What if the majority or a large number of new members on Patreon want something different than tides of succession?
tides of succession is dead, dead, dead
I don't get this though. 'Commercially Viable' doesn't mean 'top 5 AVNs raking in milllions every year like BaDik'. All it needs is a couple hundred subscribing fans. In fact all it likely needs is access to the steam marketplace - something ToS would have no problem with.The reasoning does check out, but most of us personally disagree with it. Tides is a well fleshed out story with a very specific setting in mind, one that makes pursuing a commercially viable product as a full time AVN developer difficult to sell (thus the new product with a college setting).
It's not hard to "buy in" when you're getting a product for free, that's just the nature of giving away something with high quality. I don't disagree that he should've finished this product before taking the plunge (I even suggested releasing the finished product on Steam to gauge success and cultivate more customers to enable full time AVN development).I don't get this though. 'Commercially Viable' doesn't mean 'top 5 AVNs raking in milllions every year like BaDik'. All it needs is a couple hundred subscribing fans. In fact all it likely needs is access to the steam marketplace - something ToS would have no problem with.
That's not out of the question for a 'niche' product (not sure i even agree it is particularly niche). It's a matter of people buying into the project, something that had clearly happened with Tides, which got off to a great start in terms of early fans. Dev was doing a great job of sticking to regular releases and content etc which really helps in the early days. It may not have worked out, but there's no reason it couldn't have.
This project is steeped in upset fans as far back as Tak stating there was a canon ending. Quite honestly I think a more simple reason it's discontinued is due to Tak underestimating how much work it takes to create a rich story with intricate branching paths (ch.3 has an entire branch with Lorelei dressing and acting like a pirate that was gated off).Let's be honest this all really stems from the 'no sex scenes' drama. Dev either lost interest once his vision had been 'tainted' or bought way too much into the 'pander to the fanbase' mentality
It's not going to get easier by cutting and running to another project with higher financial expectations, and Chapter 3 is early to be suffering from "branch panic".Quite honestly I think a more simple reason it's discontinued is due to Tak underestimating how much work it takes to create a rich story with intricate branching paths (ch.3 has an entire branch with Lorelei dressing and acting like a pirate that was gated off).
Sure it will since you're starting from scratch rather than editing/refactoring. Starting over is always easier than modifying an existing product since you're applying lessons learned from the get-go. I'm not sure why you're choosing this point to focus on when there are other legitimate criticisms to levy against Tak - such as a portfolio consisting of two abandoned projects, and taking a massive career risk going into AVN development ffull-time.It's not going to get easier by cutting and running to another project with higher financial expectations, and Chapter 3 is early to be suffering from "branch panic".
If someone is that in over their head after three updates, that's a red flag that suggests they may either have issues managing a project, or they don't fully grasp the expectations of the visual novel medium. Both are concerning and are not going to be alleviated with a reset button to a derivative theme, especially when said creator already has established a flaky record.Sure it will since you're starting from scratch rather than editing/refactoring. Starting over is always easier than modifying an existing product since you're applying lessons learned from the get-go. I'm not sure why you're choosing this point to focus on when there are other legitimate criticisms to levy against Tak - such as a portfolio consisting of two abandoned projects, and taking a massive career risk going into AVN development ffull-time.
Any criticisms of his new product is surface level since I doubt he's even started chapter 1. Criticizing Tak any further on both his new and old project isn't going to bring back Tides, so I'm personally just going to cut my losses (time spent invested in the story) and move on to other projects.
If went by your philosophy then I'd have to fire every single associate engineer that comes across my desk since it's such a concern.If someone is that in over their head after three updates, that's a red flag that suggests they may either have issues managing a project, or they don't fully grasp the expectations of the visual novel medium. Both are concerning and are not going to be alleviated with a reset button to a derivative theme, especially when said creator already has established a flaky record.
Yes, and that reason is undermined by the creator becoming demonstrably unreliable by doing so. If someone is looking for customers that will have the opposite effect. It's kinder for people to say it now than just watch silently as the creator kneecaps their own career before it even starts.However, I will point out that Tak already gave his reason for dropping the project and it has nothing to do with what we're discussing anyways.
i put this game on my backlog due to the ratings and reviews, and it got abandone before i even got a chance to play it. damnYes, and that reason is undermined by the creator becoming demonstrably unreliable by doing so. If someone is looking for customers that will have the opposite effect. It's kinder for people to say it now than just watch silently as the creator kneecaps their own career before it even starts.
100% agree, I was thinking this to myself.Lets be serious, there is no "on hold", tides of succession is dead, dead, dead. There is no way back.
Even IF he would want to continue tides in .. what? 3, 4, 5 years (positive thinking) he would 100% start to create it from scratch again. As if he would want to use his old/outdated renders (at this point in the future) for a "new" project.
Just look at how much he improved the quality between spice pirate and tides, he will be way better if he develops a full new game (and even finishes it?) in the meantime.
I admit, it's a sticky situation. The community was always going to be opposed to putting Tides of Succession on hold considering it was the Tides of Succession community. There was always going to be negative feedback. I still stand by my decision as well - I struggle to picture a world in which Tides of Succession was a commercial success. It wasn't a decision I made lightly - I spent many days and nights thinking about this.I'm genuinely impressed how much negative feedback one can receive on Reddit, Patreon, Discord and here and not realize that they fumbled big time.
I've seen almost nobody, players or devs, have a positive word about the handling of this such that I've begun to wonder if "other developers, my community and the people I trust" actually exist. The "my community" part certainly has a receipt of them saying the opposite.
It doesn't make much sense to have a poll for a decision that the community doesn't have much input for to begin with. It's also a terrible method for making life changing decisions since all of us are making a choice on extremely limited knowledge. Trying to distinguish between "informing a decision" and "determining your direction" is semantics as well, but besides that polls are better suited for decisions that are limited on their potential impact (i.e. splitting up updates into smaller chapters, changing the hairstyle of an LI).I also admit I could've handled this better. If I had to go back and do it all again, I'd still release the poll, but I'd make it much more clear that the poll wasn't going to determine the direction I took, but rather help inform my decision.