Then why do I wake up at exactly the angry state *every* morning...
I don't know. Is your dragon starving? Starving makes him mad.
What kind of message are you getting in the morning, the one under the red dragon eye?
The hunt options are still very unreliable. For example, hunting in the farmlands, half the time the dragon gets bored...
Tiny (or rather, low-level) dragons are like that. If you really don't want to go through the period where your dragon is so vulnerable, just start as small or medium.
...goes looking for a random encouter instead of finding food.
He doesn't go looking, specifically, he just grabs the first thing he finds.
...cows or pigs, and I cant win those fights yet.
You should be finding lots of geese as well. Gods, how I grew to hate that goosegirl.
Anyway, one goblin should give you the ability to kill a single 'mob', at worst losing that goblin. If you're not magical enough to get milked, go find a peddler and rob him. Now you have enough money for a full goblin squad, who can take on even a bull+dog combination, i.e. 0-mobilization cows.
Goose is basically useless...
Geese and rabbits are for when you're desperate and trying to avoid the anger malus from starving.
The only useful encounter is the sheep
Sheep are really very nice, since the sheepdog doesn't get upgraded when mobilization rises above 0. But if all you do is hunt sheep, soon there will be
no sheep to hunt.
Anything larger than the lonely farms is a death sentance
I win that fight less than half the time cause mobs are really dangerous even with a full squad of goblins.
Um, what difficulty are you playing on? On normal and normal+, a full goblin squad is a guaranteed kill against a 'mob'. At the worst, it's 40HP/(1+1+1+1+2 damage) = 7 rounds, and the worst he can dish out is 7*4=28, killing one goblin.
Even on impossible, it was usually two dead goblins and a win. A 'mob'+dog is a little trickier, but still perfectly winnable on normal.
...why is it he going to investigate empty buildings and random women...
He's in a frenzy. He's not acting rationally, just running head-first into whatever catches his eye.
Still comes off as basically the same effect. The action you take while raged is completely random so the number of actions you can "choose" to take is effectively limited.
Getting a random encounter and getting a useless one are not one and the same. It might feel that way, but that's exactly what rage is supposed to simulate, a loss of agency (for both the player and the dragon).
Its really really hard to keep satiety high...
That's only in the beginning. Towards the... third?... year of my 'impossible' test game, I was constantly maxed on satiety (small+bottomless belly) unless I was doing something special, like building altars.
Villages are too difficult to raid even with a full squad of goblins.
I still don't understand that, since I was raiding
large villages towards the end of my impossible playthrough. And the deck is really stacked against you there.
Are you lowering mobilization via throwing fights and improving your minions? Recruiting a few peasant gals will considerably boost your power, as will using the cages to drain captives.
Ive probably done 40 playthrough attempts by now? And of those only *once* have I managed to increase my size to small, and that took a solid year of very careful micromanagment and a lot of luck to pull off.
Are you sure you're not playing on one of the harder difficulties?
Make it so we can befriend/intimidate a farmer/butcher/hunter...
...bring further kills back to our lair to save for later. Say that our gremlin workers are salting/curing...
This is not what dragons do.
Dragons hunt.
Anyway, that would entirely trivialise satiety management. And meat-selling lizardmen already exist, although they're gated. If you want them faster, start man-sized and do the 'Tribes!' quest by screwing a noblegirl (you can get one by ambushing a carriage).
Edit: Also, intimidating farmers for food already exists under the 'Raid villages -> demand tribute' option. You're just not scary enough for that yet. Being a cat-sized dragon is a pain.
And a hunter won't be much better than hunting stuff yourself in the forest. If you can intimidate him, you can probably hunt just as well as him.
I really hope I dont come off like Im complaining. I honestly really like the game, Im just finding it frustratingly difficult.
No worries, you are not alone in thinking it's hard.
I just happen to like gating and limits. A lot.
And I can be convinced to change the game, occasionally. I just think that your current problems are not something that's caused by a lack of satiety, but rather a lack of combat prowess. Why that is, I don't know yet. Are you perhaps fielding the dragon as the front-liner? That will really crimp his style. Goblins are meant to be meatshields, not damage-dealers.
And did you not read the difficulty screen? It doesn't say "a rude awakening" for nothing.