Okay, it appears that the report numbers were being reset for each farm.
So you were never going to see a report listing more than one captive. Will be fixed.
My dragon is way too weak to go soloing. 40 HP and 7-8 attack is puny.
You can probably kill a mob+dog combination on your own, getting 3 XP. This is likely more than you're getting from sharing the XP from a tougher battle with all your minions. Afterwards, just heal up at the Coven or go kill a boar to 'recharge'.
Ive only got 2 cockatrices, 3 peasant girls, and a handfull of goblins.
Your cockatrices are too powerful, I guess. Entertain them. And goblins eating girls is the bane of weak dragons, just keep their numbers down and use snakes for security. Or don't let your captives' become too drained, as long as they have at least 1 'power' and the cockatrices are happy, you won't have problems.
You can also just rely on swapping out a large stable of peasant gals and skip the goblins entirely.
If thats considered too many/powerful then Im really fucked later on with the real monsters
Once you level your fear, things become easier. Every point of fear suppresses another 'weak' minion. And not all monsters like to eat girls. The very top ones are safe, for example, as are elven progeny.
Thats some seriously high fear requirements. So I would basically have to specialize my whole build around fear in order to make demands?
No? Just get
some evolutions with fear. Fangs, claws and medium size easily gets you 5 fear. If you feel you need more, a shadow head will push it to 10. Starting with 15, the rewards are beginning to get pretty good. Intimidating large merchant caravans, gold mines, medium villages etc.
Creeping Ugliness, a shadow head, medium size and two fangs/claws/horns will get you over 15, and that allows you to perform most intimidation checks in the game. Villages are more tough, but you get the reputation boost there.
And 2 kingdom fear per size is even harder since it needs 10 infamy per point
More than 10, mostly.
...completely resets into mobilization every week.
Which isn't too bad once you have a combat-capable party. The patrols give out reasonable XP and will at least maintain a minimal level of satiety
without increasing infamy any further.
Also, it doesn't reset
completely. Usually only +1, maybe +2 mobilization per week.
Considering you only get like 3 infamy per attack you make on anything, that seems unreasonable.
If you get away from civilization, infamy increases go down or are eliminated completely. Choices and consequences.
I feel like your sheer combat prowess should be able to count for at least something too. If you have enough power...
If you can wipe them, attacking is always the better option. Unless you want to conserve HP. In which case you
don't have 'enough power'.
And how should the peasants know you can wipe them? They don't see dragons every day. If you don't look impressive and fearsome, they may figure you're just a big dumb beast.
missing final closing bracket
Don't know how I missed copying that.